2025-05-05 19:50:19 +07:00

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# Main Scene
This is where all the magic happen.
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Main scene is the most complicated scene with hundreds of object, script and config.
![Main Scene Wireframe](./img/05-main-scene/main-scene-wireframe.png)
Yet it is suprisingly simple to use.
By following step by step setup, you'll have a working main scene in no time.
:::info
In fact, if all of the other scenes are setup properly, you can even run test the game without any setup on main scene.
Try to run the project, you'll the result as below. It doesn't look like much but it is actually a game running without visual assets.
![Run Test](./img/05-main-scene/run-test.png)
:::
## Setup Reel Slot
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1. Prepare the asset for symbols.
![Add Symbol Texture](./img/05-main-scene/add-symbol-texture.png)
2. Add symbols to **SpriteFrameProvider** which allows those symbols to be accessed globally from the code.
![Sprite Frame Provider](./img/05-main-scene/sprite-frame-provider.png)
3. Config reel slot using `reel-scroller-helper`.
![Reel Scroller Helper](./img/05-main-scene/reel-scroller-helper.png)
| Properties | Explaination | Example |
|------------|--------------|---------|
|**Cell Item Script Name**|The name of the script will be attached to each cell item.|![cell-item-script-name](./img/05-main-scene/hyper-cell-item.png)|
| **Scroller Script Name** | the name of the script for handling the spinning logic.|![scroller](./img/05-main-scene/scroller.png)|
|**Row Count x Reel Count**| the number of Slot Item each row and column in the reel slot panel.|![reel-row-column](./img/05-main-scene/reel-row-column.png)|
|**Cell Size**| the size of each cells.|![cell-size](./img/05-main-scene/cell-size.png)|
|**Cell Spacing**| the distance between each cells horizontally and vertically.||
|**Cell Dim Color**| set the dark color for the non-win cells when showing winning animation for each line.|![dim-cell-color](./img/05-main-scene/dim-cell-color.png)|
|**Top Count and Bot Count**| for spinning logic to work, a certain number of cell will be added to the top and bottom of the reel.|![cell-top-bottom](./img/05-main-scene/cell-top-bottom.png)|
4. Generate panel using `reel-scroller-helper`.
![Generate Panel](./img/05-main-scene/generate-panel.png)
:::tip
There is a popup panel covering the entire game scene. You should turn off this panel to see the other component clearly.
:::
## Setup Spinning Panel
Reel slot panel is just one part one the spinning panel.
There are other panels that need to be setup: **landing-panel**, **tension-panel**, **present-win-cell-panel** and **present-win-border-panel**.
The setup is very straightforward by using the `Generate Panel` command in each panel's helper class.
- Landing Panel:
![Landing Panel](./img/05-main-scene/landing-panel.png)
- Present Win Cell Panel:
![Present Win Cell Panel](./img/05-main-scene/present-win-cell-panel.png)
- Present Win Cell Panel:
![Present Win Border Panel](./img/05-main-scene/present-win-border-panel.png)
- Tension Panel:
![Tension Panel](./img/05-main-scene/tension-panel.png)
If the tension use a custom size frame, we can change the option **sizeMode** to **Custom** and set the static frame and size.
![Tension Size Custom](./img/05-main-scene/tension-panel-custom.png)
## Setup UI Panel
### UI Panel Overview
#### Available Layouts
The UI system supports both desktop and mobile layouts design.
#### 🖥️ Desktop Layout
- Full bottom bar with all controls visible
- Horizontal layout maximizing screen width
![Desktop UI Layout](./img/05-main-scene/bottom-ui-desktop.png)
#### 📱 Mobile Layout
The mobile interface adapts to both landscape and portrait orientations:
| Orientation | Preview |
|------------|----------|
| Landscape | ![Mobile Landscape](./img/05-main-scene/menu-landscape.png) |
| Portrait | ![Mobile Portrait](./img/05-main-scene/menu-portrait.png) |
### :one: **Add Prefabs For Desktop**
#### Step 1: Setup Prefab Files
1. **Locate Required Prefabs**
- Find `ui-bottom-bar-panel` prefab
![Locate Prefabs](./img/05-main-scene/add-texture-bottom-bar-prefab.png)
2. **Copy UI Assets**
- Go to **core/editor** directory
- Copy the `bottom-ui` folder
![Copy UI Folder](./img/05-main-scene/add-texture-label-prefab.png)
3. **Place Assets in Game Directory**
- Paste the copied `bottom-ui` folder
![Asset Placement](./img/05-main-scene/editor-texture-label-prefab.png)
#### Step 2: Configure Prefabs
1. **Core Prefabs**
![Directory Structure](./img/05-main-scene/add-texture-bottom-bar-prefab2.png)
2. **Copied Prefab**
At here:
| Prefix to Remove | Original Prefab Name | Final Name |
|-----------------|---------------------|------------|
| `template-new-` | `template-new-ui-bottom-bar-panel` | `ui-bottom-bar-panel` |
| `template-` | `template-button-auto-selection` | `button-auto-selection` |
![Prefab Naming Example](./img/05-main-scene/rename-prefab.png)
#### Button Auto Selection Label
Use `template-label-auto-selection` to customize the `button-auto-selection`:
- Modify text color
- Add Label Outline component
- Add Label Shadow component
![Label Configuration Options](./img/05-main-scene/option-for-label.png)
#### Ui Bottom Bar Panel Label
Use `template-label-title` to customize the `ui-bottom-bar-panel`:
:::tip
[Detailed configuration the same Button Auto Selection Label](#button-auto-selection-label)
:::
Bottom bar labels include a localization component for multi-language support:
![[Localization Component](./img/05-main-scene/component-locale.png)
#### FormatText
The `FormatText` property controls text formatting behavior for label components:
| Property | Description | Example |
|----------|-------------|---------|
| `default` | Initial formatting state | `false` |
| `notify` | Formatting update callback | Updates when value changes |
#### Step 3: Apply Textures
1. **Run the Helper Tool**
- Open the UI Desktop Helper
- Select texture assignment options
![Helper Tool](./img/05-main-scene/run-ui-desktop-helper.png)
2. **Verify Results**
**Auto Selection Component**
![Auto Selection Result](./img/05-main-scene/result-btn-auto-selection.png)
**Bottom Bar Component**
![Bottom Bar Result](./img/05-main-scene/result-buttom-bar.png)
:::tip Success Verification
✔️ Check all textures are correctly mapped
✔️ Verify button states display properly
✔️ Confirm UI layout matches design
:::
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## Setup Background
> To Be Added:
> - show how many background: desktop, mobile, main game, free game, gamble, reel bg, slot panel bg.
## Setup Animation Provider
> To Be Added:
> - How to run helper / p4f menu
> - How to setup static frame / fps
## Setup Popup Panel
> To Be Added:
> - Prepare the asset
> - Run helper / p4f menu or setup manually