76 lines
4.8 KiB
Markdown
76 lines
4.8 KiB
Markdown
---
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sidebar_position: 7
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---
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# Item Description
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Provides players with detailed information about each item of the game.
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---
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## Overview
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## Prepare the assets
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| Assets | Description |
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|--------|-------------|
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|  | Used to setup background. |
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|  | Used to setup for static symbol. |
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|  | Used to setup for animation symbol. |
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|  | Used to setup Payout/Description. |
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## Setup Prefabs Item Description
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| Step | Action | Description | Image Reference |
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| :--: | :----- | :---------- | :-------------: |
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| 1 | Locate all template prefabs need for **Item Description** | Search for the `template-item-description` prefab. |  |
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| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
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### item-description-small
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Setup prefab `item-description-small` for item have win payout:
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | - Setup **Sprite Frame** in `background` from prepared assets. | <img width="1000"/> |
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| 2 | - Setup Item with prefab name follow format item-description-**name**".<br/> - Setup **Animation Name** with animation name of item in **Animation Provider**.|  |
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| 3 | - Setup **Sprite Frame** in `sprite-item` same name with item from prepared assets. |  |
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| 4 | - Change **Color**, **Font** and **Font Size** in `multi-x...` and `oods-x...` follow the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.|  |
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### item-description-no-odds
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Setup prefab `item-description-no-odds` for item have description without win payout:
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | - Setup **Sprite Frame** in `background` from prepared assets. | <img width="1000"/> |
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| 2 | - Setup Item with prefab name follow format item-description-**name**".<br/> - Setup **Animation Name** with animation name of item in **Animation Provider**.|  |
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| 3 | - Setup **Sprite Frame** in `sprite-item` same name with item from prepared assets. |  |
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| 4 | - Setup **String**, change **Color**, **Font** and **Font Size** in `description` follow the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.|  |
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### item-description-big
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Setup prefab `item-description-big` for item have win payout and description:
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | - Setup **Sprite Frame** in `background` from prepared assets. | <img width="1000"/> |
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| 2 | - Setup Payout for item, we do **Step 4** in **Setup prefab `item-description-small`** | [Configure Item Description Small](./item-description#item-description-small) | |
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| 3 | - Setup Payout for item, we do **Step 4** in **Setup prefab `item-description-no-odds`** | [Configure Item Description No Odds](./item-description#item-description-no-odds) | |
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:::tip
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Use Helper to setup:
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1. Setup **Content Size** and **Cell Item Size** follow game design.
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2. Use prepared fonts (Bitmap) to setup **Labels** font.
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3. Click **Set Size** to run helper.
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4. Setup **Background**, **Sprite Frame**, **Animation**, **Payout**, **Description** of item from prepared assets.
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::: |