fix miss spelling #24
@ -148,15 +148,15 @@ The mobile interface adapts to both landscape and portrait orientations:
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| Step | Action | image |
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|------|---------|--------------|
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| 1. Locate Prefab | Search for `ui-bottom-bar-panel` prefab |  |
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| 2. Copy Assets | Navigate from `core/editor` directory |  |
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| 3. Place Assets | Copy / Paste to game assets location |  |
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| 2. Find Assets | Navigate to `core/editor` directory |  |
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| 3. Clone Assets | Copy / Paste to game assets location |  |
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---
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#### Step 2: Configure Prefabs
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##### Core Prefabs Structure
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Navigate to the location where the prefabs:
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Navigate to the location where the prefabs: `assets\core-assets\hyper-core\packages\ui\desktop-ui\prefabs\`
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##### Rename Prefabs
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@ -188,7 +188,7 @@ Use the `template-label-auto-selection` to customize the appearance of the label
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#### Customize *`ui-bottom-bar-panel`* Label
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Use `template-label-title` to customize the `ui-bottom-bar-panel`:
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Use `assets\game-assets\editor\bottom-ui\template-label-title` to customize the `ui-bottom-bar-panel`:
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:::info
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*[Follow the same configuration as Button Auto Selection Labels](#customize-button-auto-selection-label)*
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**Bottom bar labels include a localization component for multi-language support**
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@ -204,7 +204,7 @@ The `FormatText` property controls text formatting behavior for label components
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| `notify` | Formatting update callback | Updates when value changes |
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---
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#### Step 3: Setup Ui In Main Scenes
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#### Step 3: Setup UI In Main Scenes
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Create new node and configuration in your main scene:
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@ -229,12 +229,12 @@ Create new node and configuration in your main scene:
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- Select texture assignment options
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##### Verify Results
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##### Verify Results: all new asset already loaded to these prefab
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*Auto Selection prefab*
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*button-auto-selection prefab*
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*Bottom Bar prefab*
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*ui-bottom-bar-panel prefab*
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*In game*
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