From 8bce3773c3413db722e4a82147ae14dd9e04484e Mon Sep 17 00:00:00 2001 From: Tu Bui <> Date: Mon, 5 May 2025 13:53:24 +0700 Subject: [PATCH] fix miss spelling --- docs/02-setup-main-game/05-main-scene.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/docs/02-setup-main-game/05-main-scene.md b/docs/02-setup-main-game/05-main-scene.md index 79488bb..4889154 100644 --- a/docs/02-setup-main-game/05-main-scene.md +++ b/docs/02-setup-main-game/05-main-scene.md @@ -148,15 +148,15 @@ The mobile interface adapts to both landscape and portrait orientations: | Step | Action | image | |------|---------|--------------| | 1. Locate Prefab | Search for `ui-bottom-bar-panel` prefab | ![Locate Prefabs](./img/05-main-scene/add-texture-bottom-bar-prefab.png) | -| 2. Copy Assets | Navigate from `core/editor` directory | ![Copy UI Folder](./img/05-main-scene/add-texture-label-prefab.png) | -| 3. Place Assets | Copy / Paste to game assets location | ![Asset Placement](./img/05-main-scene/editor-texture-label-prefab.png) | +| 2. Find Assets | Navigate to `core/editor` directory | ![Copy UI Folder](./img/05-main-scene/add-texture-label-prefab.png) | +| 3. Clone Assets | Copy / Paste to game assets location | ![Asset Placement](./img/05-main-scene/editor-texture-label-prefab.png) | --- #### Step 2: Configure Prefabs ##### Core Prefabs Structure -Navigate to the location where the prefabs: +Navigate to the location where the prefabs: `assets\core-assets\hyper-core\packages\ui\desktop-ui\prefabs\` ![Directory Structure](./img/05-main-scene/add-texture-bottom-bar-prefab2.png) ##### Rename Prefabs @@ -188,7 +188,7 @@ Use the `template-label-auto-selection` to customize the appearance of the label ![Label Configuration Options](./img/05-main-scene/option-for-label.png) #### Customize *`ui-bottom-bar-panel`* Label -Use `template-label-title` to customize the `ui-bottom-bar-panel`: +Use `assets\game-assets\editor\bottom-ui\template-label-title` to customize the `ui-bottom-bar-panel`: :::info *[Follow the same configuration as Button Auto Selection Labels](#customize-button-auto-selection-label)* **Bottom bar labels include a localization component for multi-language support** @@ -204,7 +204,7 @@ The `FormatText` property controls text formatting behavior for label components | `notify` | Formatting update callback | Updates when value changes | --- -#### Step 3: Setup Ui In Main Scenes +#### Step 3: Setup UI In Main Scenes Create new node and configuration in your main scene: ![main scenes](./img/05-main-scene/set-positon-bottom-bar.png) @@ -229,12 +229,12 @@ Create new node and configuration in your main scene: - Select texture assignment options ![Helper Tool](./img/05-main-scene/run-ui-desktop-helper.png) -##### Verify Results +##### Verify Results: all new asset already loaded to these prefab -*Auto Selection prefab* +*button-auto-selection prefab* ![Auto Selection Result](./img/05-main-scene/result-btn-auto-selection.png) -*Bottom Bar prefab* +*ui-bottom-bar-panel prefab* ![Bottom Bar Result](./img/05-main-scene/result-buttom-bar.png) *In game* -- 2.25.1