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1 GD Team

GD Team

The Game Design (GD) team is responsible for crafting the game's mechanics, systems, interface, and overall user experience. Additionally, the GD team plays a crucial role in cross-department communication and maintaining up-to-date documentation of features and requirements. To enhance their effectiveness and align with industry standards, the GD team should adopt the following improvements:

Implement a Proper GDD

In professional game development, the Game Design Document (GDD) is typically divided into multiple structured documents or sections, each tailored for different development phases and target users—such as developers, artists, UI/UX designers, and QA/QC testers.

To meet industry expectations, the GD team must evolve from producing only high-level overviews and wireframes to maintaining complete, structured, and living GDDs. These documents should follow proven formats used by established studios and large-scale projects.

📚 Reference GDD Sources

Publicly Released GDDs

These examples provide valuable insight into real-world GDD structures and expectations:

Game / Studio Preview Image Link
Grand Theft Auto (Race n Chase) Original GDD GTA View PDF
Deus Ex Annotated GDD Deus Ex View PDF
Dirty Bomb Full Design Document DirtyBombGDD View PDF
PGSoft Slot Game Information GDD PgsoftGDD View Site

Premium GDD Templates

Templates available from platforms such as Notion and Nuclino offer modern, interactive, and highly customizable frameworks for building GDDs.

Notion Nuclino

Adopt Modern Tools for Game Design

Traditionally, GDDs have been managed using Word, PowerPoint, or even informal chats in Teams. These methods make it difficult to track changes, maintain consistency, or ensure accessibility for other departments.

To ensure clarity, maintainability, and team-wide collaboration, the GD team must adopt modern, industry-standard tools designed specifically for collaborative game development.

Tool Purpose Benefits
Notion / Confluence GDD Documentation - Real-time collaboration

- Structured templates

- Version history

- Easy cross-referencing
Miro / FigJam Flowcharts & UX Mapping - Visualize game flow

- Brainstorm features

- Create interactive UI screens
Figma UI/UX Wireframes - Clickable prototypes

- Pixel-perfect layouts

- Seamless handoff to Art and Dev teams
Game Engine Prototypes

(e.g., Cocos Creator, Unity, Godot)
Gameplay Prototyping - Test core mechanics early

- Validate design feasibility

- Enable shared playtesting

Organize the GDD with Change Log and Centralized Repository

To improve version tracking and ensure consistent document access, the GD team should maintain a structured GDD repository with an embedded change log and well-defined access management.

Change Log Implementation

Each GDD should include a clear change log that documents:

  • Date of change
  • Editor name
  • Summary of updates
  • Reason for the change (e.g., meeting feedback, client revision)

This promotes transparency, reduces miscommunication, and establishes a reliable record of design decisions.

📁 Centralized Document Repository

A single source of truth should be used to host all GDD files. We recommend Microsoft SharePoint for its:

  • Secure access and permission control
  • Integrated version history and rollback features
  • Compatibility with Microsoft Teams and Office
  • Tagging, search, and commenting capabilities

Microsoft SharePoint

🧭 Suggested Folder Structure

Organize the GDD repository with a consistent structure to support fast navigation and cross-functional access:

/ProjectName/
├── GDD/
│   ├── 00_Overview.md
│   ├── 01_Feature_Detail.md
│   ├── 02_UI_UX.md
│   ├── 03_Assets_List.xlsx
│   ├── ...
│   ├── 99_Changelog.md
├── References/
├── Meeting_Notes/
├── Archive/

By maintaining a well-organized repository and standardized documentation practices, the GD team will improve production efficiency, cross-department alignment, and product quality.

:::tip Game Design Skills is a valuable resource for expanding your design toolkit and learning from industry best practices. :::