60 lines
3.7 KiB
Markdown
60 lines
3.7 KiB
Markdown
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sidebar_position: 18
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---
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# Buy Feature
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---
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## Overview
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The **Buy Feature** allows players to purchase direct access to bonus rounds, enhancing gameplay engagement.
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## Implementation
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### Prepare Assets
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| Assets | Description |
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| :----: |-------------|
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| <img width="300"/>| Static sprite frame for the buy feature panel. |
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| <img width="300"/> | Animation assets for the buy feature button and panel. |
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| <img width="300"/> | Label for displaying the cost of the buy feature. |
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| <img width="300"/> | - Search for the `template-shortcut-buy-feature-board` prefab.<br/> - Copy and paste them to the game assets location, then rename the copied prefabs by removing unnecessary prefixes.|
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### Setup Animations
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1. **Generate Animations**:
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- Use the helper tool to create animations from prepared assets.
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2. **Configure Spine Animation**:
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- Set **Is Loop** ✅ for `anim-button-open-buy-bonus-enable` and `anim-board-shortcut-buy-bonus-idle`.
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### Setup Buy Feature Board Desktop
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | - Setup the Title **Sprite Frame** using the prepared assets. | <img width="1000"/> |
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| 2 | - Setup the **Sprite Frame** in the `static-board` using the prepared assets. | <img width="1000"/> |
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| 3 | - Adjust **Font** in `lbl-cost-buy-feature` according to the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) if you need to create a Bitmap Font.|  |
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| 4 | - Setup the 4 Buttons **Sprite Frame** using the prepared assets. | <img width="1000"/> |
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### Setup Buy Feature Button Desktop
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | - Setup the Text **Sprite Frame** using the prepared assets. | <img width="1000"/> |
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| 2 | 1. Drag the **skeketon** `anim-button-open-buy-bonus` into child of "content".<br/><br/>2. Click **Generate Attached Node**.<br/><br/>3. Move `node-container` to the `ATTACHED_NODE:number`.<br/><br/>4. Deleted **old** `anim-button-open-buy-bonus`. | <img width="1000"/> |
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| 3 | - Move **new** `anim-button-open-buy-bonus` into **Node Animation**.|  |
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| 4 | - Adjust **Font** in `lbl-cost-buy-feature` according to the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) if you need to create a Bitmap Font.|  |
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### Configure Scene
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1. **Add Prefabs**:
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- Drag the `shortcut-buy-feature-panel`, `shortcut-buy-feature-board` into the **Scene** at this position.
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2. **Update Prefab**:
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- Update **Prefab** in the `shortcut-buy-feature-button`.
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