2025-06-10 15:28:19 +07:00

3.8 KiB

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Item Description

Overview

The Item Description system provides detailed information about game items, including payouts and descriptions.

Item Description Overview

Asset Preparation

Assets Description
Background Background setup.
Static Symbol Static symbol setup.
Animation Symbol Animation symbol setup.
Payout/Description Payout or description text setup.

Setup

  1. Locate Template Prefabs:
    • Search for the template-item-description prefab.
    • Locate Prefabs
  2. Clone Assets:
    • Copy and paste to the game assets location, removing unnecessary prefixes.
    • Clone Prefabs

Prefab Configurations

  • item-description-small (Items with win payout only):

    • Overview
    • Steps:
      Step Action Image Reference
      1 Set Sprite Frame in background using prepared assets. Step 1
      2 Name prefab as item-description-<name> and set Animation Name in Animation Provider. Step 2
      3 Set Sprite Frame in sprite-item using prepared assets. Step 3
      4 Adjust Color, Font, and Font Size in multi-x... and odds-x.... Use Bitmap Font Creator if needed. Step 4
  • item-description-no-odds (Items with description only):

    • Overview
    • Steps:
      Step Action Image Reference
      1 Set Sprite Frame in background using prepared assets. Step 1
      2 Name prefab as item-description-<name> and set Animation Name in Animation Provider. Step 2
      3 Set Sprite Frame in sprite-item using prepared assets. Step 3
      4 Set String, Color, Font, and Font Size in description. Use Bitmap Font Creator if needed. Step 4
  • item-description-big (Items with both payout and description):

    • Overview
    • Steps:
      Step Action Image Reference
      1 Set Sprite Frame in background using prepared assets. Step 1
      2 Follow Step 4 of item-description-small for payout setup. See Small Setup
      3 Follow Step 4 of item-description-no-odds for description setup. See No-Odds Setup
      Tip:
  • Use the helper tool to configure:

    1. Set Content Size and Cell Item Size per game design.
    2. Use prepared bitmap fonts for Labels.
    3. Click Set Size to run the helper.
    4. Configure Background, Sprite Frame, Animation, Payout, and Description using prepared assets.
    • Helper Setup