73 lines
2.0 KiB
Markdown
73 lines
2.0 KiB
Markdown
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sidebar_position: 3
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---
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# Respin Feature
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### Overview
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**Respin** is a bonus mechanic in slot games that allows players to re-spin selected reels without restarting the full spin.
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It typically triggers after a specific in-game condition (e.g. near-win or bonus hit) and enhances player engagement.
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> Respin ends when the respin counter reaches **zero**.
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```mermaid
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stateDiagram-v2
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Spin --> SpinEnd
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Spin --> Condition_Trigger : case Special
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SpinEnd --> Condition_Trigger : No Win
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SpinEnd --> Win
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Win --> Win_Complete : case normal
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Win_Complete --> Condition_Trigger
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Condition_Trigger --> Trigger_Respin
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```
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---
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### Main Scene
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#### Triggering Respin
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- Triggered by game logic after a win or specific pattern.
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- Node setup required in Scene graph.
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| Action | Image |
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|--------|-------|
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| Create Respin Trigger Node |  |
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#### Respin Feature
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1. **Trigger Respin**
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2. **Re-trigger Respin**
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3. **Respin Win**
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This step handles the outcome evaluation after a respin.
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Its implementation depends on the specific game design and may be optional in some games.
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---
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### Handle Event
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#### Respin Event Handling
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- Override class: `hyper-gaming-server-handler`
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| Process | Image |
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|---------|-------|
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| Listen for event: `"respins" |  |
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| Trigger Data from Server |  |
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| Re-trigger Data |  |
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---
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### Feature Management
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#### Feature Class Setup
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- Create `feature-respin` class extending `feature-game`
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- Responsibilities:
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- Manage respin panel UI
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- Handle trigger & retrigger logic
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| Action | Image |
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|--------|-------|
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| Script: Feature Panel |  |
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| Script: Trigger/Retrigger |  |
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