2025-05-21 14:09:22 +07:00

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# Bottom Bar UI (Desktop)
The bottom bar UI on desktop provides a functional interface for gameplay control
### Overview
- Full bottom bar with all controls visible
- Horizontal layout maximizing screen width
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## Prepare Prefabs
### Step 1: ui-bottom-bar-panel
**Copy** `template-new-ui-bottom-bar-panel`
from `assets\core-assets\hyper-core\packages\ui\desktop-ui\prefabs\template-ui-bottom-bar-panel`
![Add Symbol Texture](../img/05-main-scene/add-texture-bottom-bar-prefab.png)
**Past & rename** `assets\game-assets\prefabs\ui-bottom-bar-panel.prefab`
:::warning
Must rename to **ui-bottom-bar-panel**
:::
![Add Symbol Texture](../img/05-main-scene/ui-bottom-bar/to-ui-bottom-bar.png)
### Step 2: template-label
**Copy 2 prefab** `template-label-auto-selection` & `template-label-title`
**From** `assets\core-assets\hyper-core\packages\ui\desktop-ui\editor\`
![Add Symbol Texture](../img/05-main-scene/ui-bottom-bar/from-label.png)
**To** `assets\game-assets\editor\bottom-ui\`
![Add Symbol Texture](../img/05-main-scene/ui-bottom-bar/to-label.png)
### Step 3: template-label-auto-selection
**To and rename** `template-label-auto-selection` & `template-label-title`
From `assets\core-assets\hyper-core\packages\ui\desktop-ui\prefabs\`
![Add Symbol Texture](../img/05-main-scene/ui-bottom-bar/from-button-auto.png)
**To** `assets\game-assets\prefabs\`
:::warning
Must rename to **button-auto-selection**
:::
![Add Symbol Texture](../img/05-main-scene/ui-bottom-bar/to-button-auto.png)
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## Edit prefab
### Step 1: button-auto-selection
**Follow Design:**
Use the `template-label-auto-selection` to customize the appearance of the label inside the `button-auto-selection` prefab.
| Component | Description |
| -------------------- | ------------------------------------------------- |
| **Label Outline** | Add an outline to make the text stand out. |
| **Label Shadow** | Add a shadow for better contrast and readability. |
| -------------------- | ------------------------------------------------- |
![Label Configuration Options](../img/05-main-scene/option-for-label.png)
### Step 2: template-label-title
Use `assets\game-assets\editor\bottom-ui\template-label-title` to customize the `ui-bottom-bar-panel`:
:::info
🔗[Follow the same configuration as button-auto-selection](#edit-prefab)
Bottom bar labels include a localization component for multi-language support
:::
![component-locale](../img/05-main-scene/component-locale.png)
The `FormatText` property controls text formatting behavior for label components:
| Property | Description | Example |
|----------|-------------|---------|
| `default` | Initial formatting state | `false` |
| `notify` | Formatting update callback | Updates when value changes |
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## Setup Main Scene
**Create new node** and **configuration** in your main scene:
![main scenes](../img/05-main-scene/set-positon-bottom-bar.png)
🔗 Details: [Platform Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#platform-node-spawner)
**Position Y** : normally is -415
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## Apply Textures
**Checklist assets** completed for bottom UI and button UI text
:::info
🔗 Details: [Game Asset Structure](http://localhost:3000/docs/category/game-asset-structure)
:::
![main scenes](../img/05-main-scene/prepare-ui-bottom-bar.png)
**Run the Helper Tool** to configure the bottom bar UI helper.
:::info
🔗Details: [UI Bottom Bar Desktop Helper](http://localhost:3000/docs/submodule/hyper-editor-package#mobile-ui-helper)
:::
![Add Symbol Texture](../img/05-main-scene/ui-bottom-bar/helper.png)
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