8.4 KiB
8.4 KiB
sidebar_position
sidebar_position |
---|
11 |
Mobile UI Panel
Overview
The mobile interface adapts to both landscape and portrait orientations:
Orientation | Preview |
---|---|
Landscape | ![]() |
Portrait | ![]() |
Step 1: Set Up Prefabs
:::tip File Structure Maintain this directory structure for proper prefab references:
assets/
└── game-assets/
└── prefabs/
└── mobile/
├── Exp: mobile-ui.prefab
└── Exp: buy-feature.prefab
:::
Step 2: Rename Prefabs
Rename the copied prefabs by removing unnecessary prefixes:
Prefix to Remove | Final Name |
---|---|
template- |
![]() |
Step 3: Configure UI in Main Scenes
Create new node and configuration in your main scene:
Platform Node Spawner Settings
🔗 Details: Platform Node Spawner
Step 4: Apply Textures
Texture Mobile UI
Checklist assets completed for Mobile UI
:::info
🔗Details Game Asset Structure
:::
Run the Helper Tool
To configure the mobile UI helper. :::info 🔗Details: Mobile Ui Helper :::
Step 5: Set Color Theme for Mobile Menu UI
Follow Design:
![]() |
![]() |
---|
Overview
The helper-paint-color-ui-mobile.js
component is a customizable color painter for various UI elements in a MOBILE UI. It allows designers and developers to easily apply theme-based colors across the game interface.