10 KiB

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Free Spin

Overview

The Free Spin (or Free Games) Feature awards players a set number of spins without requiring additional bets. During these spins, players can still win prizes—often larger than in the base game—without spending any of their own credits. Free Spin Overview

Implementation Guide

Prepare Assets

Component Type Description Visual
Core Components Locate the prefabs from the core package. Core Prefabs
Game-Specific Components Prefabs are already present in the main game scene. Game Prefabs

Setup

Step 1: Configure Animation Provider

  • Add Free Spin background animation in Animation Provider.

Add Animation

Step 2: Configure Display

  • landscape:

Landscape Background

  • portrait:

Portrait Background

Step 3: Asset Example

Background Assets


Main Scene Structure Free Spins

Your scene should include the following nodes:

  • Trigger
  • Retrigger
  • Win

Scene Structure

Property Description
transitionStart Triggers the show animation when Free Spins start.
Default: null.
transitionStop Triggers the return animation to the base game.
Default: null.
nodeActivate Maintains the visual state during Free Spins.
freeSideBandContainer Activates the Free Spins side band visual.

Component Configuration

Trigger and Retrigger Setup

Configure animations for both trigger and retrigger.

content
content

Node Name Purpose Location in Core Package
content Zoom-in and zoom-out animation assets/core-assets/slotty-core/packages/feature-game/animations

config

Property Description
durationPresentation Specifies how long (in seconds) the animation trigger plays before auto-stopping

Effect Example

Prefab Name Purpose Location in Core Package
explosive Background animation effect triggered by numbers assets/core-assets/hyper-core/packages/explosive/prefabs

particles particles

Node Name Purpose Location in Core Package
particles - Particle effects around title and number triggers.
- Set scale to 1 for visibility
assets/core-assets/slotty-core/packages/present/particles

:::tip Set up the present freespin retrigger in the same way as the present freespin trigger. :::

1. present freespin trigger

Add fonts and textures for Free Spin trigger.

Trigger

2. present freespin retrigger

Add fonts and textures to show retrigger effect.

Retrigger

Add Font

config

3. Present Free Spin Win

Free Spin Win Setup

Win

Property Description
content Node for displaying the win animation content.
durationPresentWin Duration (in seconds) that the win presentation is shown.
animation Animation controller for the win presentation.
Located at: assets/core-assets/slotty-core/packages/feature-game/animations
clipStartPresentation Animation clip played when the win presentation starts.
clipStopPresentation Animation clip played when the win presentation ends.
allowPresentWinPoint Enables the display of win points during the presentation.
durationCountPoint Duration (in seconds) for counting up win points.
lblTotalWinPoint Label node showing the total win points.
lblTotalFreeSpinCount Label node showing the total number of free spins awarded.
  • Add congratulatory font and texture for the win display.

Win


:::tip Best Practice Follow the visual and font flow as defined by your game's design system. :::


Free Spins Count Box

Step Description Image
1 Locate the freespins-count-box prefab in the Core package. Core Prefab
2 Add the freespins-count-box prefab to your main game scene. In Scene
3 Verify appearance in both desktop and mobile modes. mode mobile
Platform Setup
Platform Node Name Component to Add Example Image
Desktop freespins-box-desktop Platform-ui-controller Desktop Controller
Mobile freespins-box-mobile Platform-ui-controller Mobile Controller
Asset Setup
Platform Asset Path Example Image
Desktop assets/game-assets/textures/desktop/preloads/main-game/custom-scale Desktop Assets
Mobile assets/game-assets/textures/mobile/preloads/main-game/custom-scale Mobile Assets
Common Freespins Background common Asset
Asset Font

common Asset


Sidebands (Optional)

  • Optional visual element, commonly used in classic or legacy slot designs.
Overview Setup
Sidebands Sideband Assets

Asset Mapping:

Asset Name Node/Preference Name
anim-free-sideband-static particle-free-sideband
sideband-back sideband-back
sideband sideband
sideband-shine sideband-shine
sideband-static liquid
indicator-static indicator-static

Transition Effects (Optional)

create new node and add transition, transition-scaler component.

Transition Setup

Property Description
content Target node for transition effects
animationName Animation identifier/reference
sfxName Sound effect identifier
transitionFrame Frame to trigger transition callback
Asset Setup
  1. Add transition animation to the Animation Provider.
  2. Match the animation name with the correct node.

Transition Setup

add preferrence

Configure preferences as needed for your transition.

Transition Setup

Example Result:

Transition Result


Final Result Examples

Phase Image
Trigger Trigger
Active Scene Scene
Completion Congrats