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Create Game Folder Structure
Make a folder structure for all the game assets.
Inside the assets
folder, we already have a core-assets
folder which contains all assets of the template submodule.
We need to have a game-assets
folder to contain the assets for our game.
Create the following folder structure:
Next we're gonna use our first template assets - the template cocos scenes.
These scenes are already setup and ready to use.
Copy all Cocos scene assets from assets/core-assets/hyper-core/scenes
to assets/game-assets/scenes
.
Rename those scenes:
template-loading
->loading
template-main-game
->main-game
template-preload
->preload
template-preview
->preview
Inside assets/game-assets/scripts/
, create a folder called custom-scaler
then add a script custom-scale-data.js
.
The setup is complete. You should create a commit and open Pull Request.
Run these following command:
git checkout -b feature/setup-folder-structure
git add --a
git commit -m "Setup Folder Structure"
git push --set-upstream origin feature/setup-folder-structure
:::warning
Notice that you can only commit game-asset
, scripts
and scenes
.
Git automatically ignores empty folders, so don't be alarmed if they don't appear in your commits.
No worries—these folders will soon be filled with plenty of assets! :::