65 lines
2.8 KiB
Markdown
65 lines
2.8 KiB
Markdown
# Cocos Scene Setup
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---
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## Platform Node Spawner
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Use this configuration to control which prefabs appear based on the current platform.
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| Setting | Value | Description |
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|--------------------|----------------------|-----------------------------------------------|
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| **Desktop Toggle** | ✅ Enabled | Show prefab on desktop |
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| **Mobile Toggle** | ❌ Disabled | Hide prefab on mobile |
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| **Target Prefab** | `prefab name` | Name of the prefab to be spawned |
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## Platform ui controller
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1. Attach this script to any node that should only appear on a specific platform.
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2. At runtime, the node will automatically be removed if it doesn’t match the active platform.
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| Setting | Value | Description |
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|--------------------|----------------------|-----------------------------------------------|
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| **Desktop Toggle** | ✅ Enabled | Show node on desktop |
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| **Mobile Toggle** | ❌ Disabled | Hide node on mobile |
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## Node Spawner
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Spawns a prefab at the same position as the original node and then removes the node.
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#### Usage
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- On scene start, the prefab replaces the node.
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1. Attach the script to a placeholder node.
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2. Set the `prefab` property in the Inspector.
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## UI Mobile Landscape / Portrait Position
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Positions a node at a specific location when the device is in landscape / portrait mode on mobile.
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#### Usage
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1. Attach the script to your node.
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2. Set `default Position` in the Inspector.
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3. The position updates automatically in mobile landscape / portrait mode.
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## Orientation UI Controller
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Manage UI visibility based on device orientation (landscape or portrait).
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| Property | Type | Default | Description |
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|---------------------|---------|-----------|----------------------------------------------------------------------------------------------|
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| **isLandscape** | Boolean | true | Indicates if the UI should be visible in landscape mode. Automatically syncs with ***isPortrait***. |
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| **isPortrait** | Boolean | false | Indicates if the UI should be visible in portrait mode. Automatically syncs with ***isLandscape***. |
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| **useActiveObject** | Boolean | false | Visibility method:<br />- `false`: Uses opacity (0-255)<br />- `true`: Uses node active state |
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**Notes:**
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- Automatically keeps landscape and portrait states in sync.
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- Supports both opacity and active state for controlling visibility.
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