2.0 KiB
2.0 KiB
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Respin Feature
Overview
Respin is a bonus mechanic in slot games that allows players to re-spin selected reels without restarting the full spin.
It typically triggers after a specific in-game condition (e.g. near-win or bonus hit) and enhances player engagement.
Respin ends when the respin counter reaches zero.
stateDiagram-v2
Spin --> SpinEnd
Spin --> Condition_Trigger : case Special
SpinEnd --> Condition_Trigger : No Win
SpinEnd --> Win
Win --> Win_Complete : case normal
Win_Complete --> Condition_Trigger
Condition_Trigger --> Trigger_Respin
```
---
### Main Scene
#### Triggering Respin
- Triggered by game logic after a win or specific pattern.
- Node setup required in Scene graph.
| Action | Image |
|--------|-------|
| Create Respin Trigger Node |  |
#### Respin Feature
1. **Trigger Respin**

2. **Re-trigger Respin**

3. **Respin Win**
This step handles the outcome evaluation after a respin.
Its implementation depends on the specific game design and may be optional in some games.
---
### Handle Event
#### Respin Event Handling
- Override class: `hyper-gaming-server-handler`
| Process | Image |
|---------|-------|
| Listen for event: `"respins" |  |
| Trigger Data from Server |  |
| Re-trigger Data |  |
---
### Feature Management
#### Feature Class Setup
- Create `feature-respin` class extending `feature-game`
- Responsibilities:
- Manage respin panel UI
- Handle trigger & retrigger logic
| Action | Image |
|--------|-------|
| Script: Feature Panel |  |
| Script: Trigger/Retrigger |  |