feature/20250702-change-log #88
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# On Reel Win Point
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## Overview
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- The **Win Point Per Line** system displays win points for each payline, including scatter wins.
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- The **All Win Point** system displays win point at center.
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| Win Point Per Line | All Win Point |
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| ------------------ | ------------- |
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## Asset Preparation
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1. Locate all template prefabs: `assets/core-assets/hyper-core/packages/on-reel-present-win-point/prefab`
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2. Copy and paste them to the game assets location: `assets/game-assets/prefabs`
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3. Prepare fonts
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## Setup
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- Add the `on-reel-present-win-point`, `on-reel-present-all-win-point` prefab to the main scene.
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- Set the **Label Position**, **Cell Item Size**, and **Defaut Font Size** according to the game design.
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- Set the **Font** the prepared assets.
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:::tip
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Follow game design specifications for position and size.
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:::
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sidebar_position: 5
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# Win Point on Reel
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## Overview
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The **Win Point on Reel** system displays win points for each payline, including scatter wins.
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## Asset Preparation
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- **Core Assets**:
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- Path: `assets/core-assets/hyper-core/packages/on-reel-present-win-point/prefab`
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- 
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- **Game Assets**:
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- Path: `assets/game-assets/prefabs`
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- 
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## Setup
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1. **Add Prefab to Scene**:
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- Add the `on-reel-present-win-point` prefab to the main scene.
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- Components:
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- `on-reel-present-win-point`: Controls visibility of win points.
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- `hyper-present-win-point`: Manages presentation flow.
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- 
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2. **Configure Node Targets**:
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- Set the target node for win point labels and define size/offset.
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- 
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- Properties:
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| Property | Type | Description |
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|----------|------|-------------|
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| `labelPosition` | `cc.Vec2` | Offset position for the win point label. |
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| `nodeTarget` | `cc.Node` | Target node containing the label. |
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| `cellItemSize` | `cc.Vec2` | Size of each slot cell. |
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| `defaultFontSize` | `number` | Default font size for the label. |
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3. **Set Up Label Component**:
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- Displays win values with support for formatted text (number, currency).
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- Add a custom font:
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- Path: `assets/game-assets/fonts/preloads/main-game/fnt-win-point-on-reel`
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- 
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- 
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**Tip**: Follow game design specifications for position and size.
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After Width: | Height: | Size: 660 KiB |
After Width: | Height: | Size: 700 KiB |
After Width: | Height: | Size: 20 KiB |
After Width: | Height: | Size: 9.9 KiB |
After Width: | Height: | Size: 86 KiB |
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 88 KiB |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 86 KiB |
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 620 KiB |
Before Width: | Height: | Size: 623 KiB |
@ -3,3 +3,8 @@ sidebar_position: 3
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title: Template
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---
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# Change history
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---
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## 02/07/2025
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- [HYPER-CORE] Add feature **ON REEL PRESENT ALL WIN POINT** for non-cascade games.
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🔗[More Info](/docs/setup-main-game/main-scene/on-reel-win-point)
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