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@ -14,54 +14,54 @@ Info Pages (Information Pages) provide players with essential details about how
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|Desktop | Mobile |
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|Desktop | Mobile |
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|:------:|:------:|
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|:------:|:------:|
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|<br/>||
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## Prepare the assets
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## Prepare the assets
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| Assets | Description |
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| Assets | Description |
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|--------|-------------|
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|--------|-------------|
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||Used to setup **Rules** or image in RichText|
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||Used to setup **Rules** or image in RichText|
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||Used to setup **Paytable**|
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||Used to setup **Paytable**|
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## Setup Prefabs Desktop
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## Setup Prefabs Desktop
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| Step | Action | Description | Image Reference |
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| Step | Action | Description | Image Reference |
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| :--: | :----- | :---------- | :---------------------------------------------------------------------------------------------: |
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| :--: | :----- | :---------- | :---------------------------------------------------------------------------------------------: |
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| 1 | Locate all template prefabs need for **Info Pages Desktop** | Search for the `desktop-hyper-info-panel` prefab |  |
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| 1 | Locate all template prefabs need for **Info Pages Desktop** | Search for the `desktop-hyper-info-panel` prefab |  |
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| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
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| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
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| 3 | Get settings config| - Run DevTools on Browser.<br/>- On tab Console, find message with **event** = `config`.<br/>- Get values in context = `paytable` to setup for Item Payout with Item name and Odds | <img width="1500"/>  |
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| 3 | Get settings config| - Run DevTools on Browser.<br/>- On tab Console, find message with **event** = `config`.<br/>- Get values in context = `paytable` to setup for Item Payout with Item name and Odds | <img width="1500"/>  |
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### desktop-info-panel
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### desktop-info-panel
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| Step | Action | Image Reference |
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| :--: | :----- | :-------------: |
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| 1 | Change **Color** in `page-background` follow the game design..| <img width="400"/> |
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| 1 | Change **Color** in `page-background` follow the game design..| <img width="400"/> |
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| 2 | Change **Color** in `menu-header-background` follow the game design. |  |
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| 2 | Change **Color** in `menu-header-background` follow the game design. |  |
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| 3 | Update **Prefab** in `paytable-content` from prepared prefabs. |  ||
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| 3 | Update **Prefab** in `paytable-content` from prepared prefabs. |  ||
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| 4 | Update **Prefab** in `rules-content` from prepared prefabs..|  |
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| 4 | Update **Prefab** in `rules-content` from prepared prefabs..|  |
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### desktop-paytable-content
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### desktop-paytable-content
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- Paytable: Consist **Item with Payout** and **Item with Description**
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- Paytable: Consist **Item with Payout** and **Item with Description**
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- Setup **Item with Payout**
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- Setup **Item with Payout**
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| Step | Action | Image Reference |
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| :--: | :----- | :-------------: |
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| 1 | Setup Item with **Item Name** and **Odds Items** follow the game design.| <img width="1000"/>  |
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| 1 | Setup Item with **Item Name** and **Odds Items** follow the game design.| <img width="1000"/>  |
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| 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. |  |
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| 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. |  |
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| 3 | Change **Color** in<br/> `multi-x...`<br/>`oods-x...`<br/> follow the game design. |  ||
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| 3 | Change **Color** in<br/> `multi-x...`<br/>`oods-x...`<br/> follow the game design. |  ||
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| 4 | - Change **Font** and **Font Size** in<br/> `multi-x...`<br/>`oods-x...`<br/> follow the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.|  |
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| 4 | - Change **Font** and **Font Size** in<br/> `multi-x...`<br/>`oods-x...`<br/> follow the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.|  |
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- Setup **Item with Description**
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- Setup **Item with Description**
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| Step | Action | Image Reference |
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| :--: | :----- | :-------------: |
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| 1 | Setup Item with **Name** follow the game design. | <img width="1250"/>  |
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| 1 | Setup Item with **Name** follow the game design. | <img width="1250"/>  |
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| 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. |  |
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| 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. |  |
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| 3 | Change **String** in `description` follow the game design. |  |
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| 3 | Change **String** in `description` follow the game design. |  |
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- Feature Game:
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- Feature Game:
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@ -73,8 +73,8 @@ Info Pages (Information Pages) provide players with essential details about how
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| Overivew | Configure |
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| Overivew | Configure |
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| :--------------: | :------------------: |
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| :--------------: | :------------------: |
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### desktop-rules-content
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### desktop-rules-content
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There are 2 types: **LINES** and **DYNAWAYS**
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There are 2 types: **LINES** and **DYNAWAYS**
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@ -86,15 +86,15 @@ Info Pages (Information Pages) provide players with essential details about how
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| Overivew | Configure |
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| Overivew | Configure |
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| :--------------: | :------------------: |
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| :--------------: | :------------------: |
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|  |  |
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## Setup Prefabs Mobile
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## Setup Prefabs Mobile
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| Step | Action | Description | Image Reference |
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| Step | Action | Description | Image Reference |
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| :--: | :----- | :---------- | :-------------: |
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| :--: | :----- | :---------- | :-------------: |
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| 1 | Locate all template prefabs need for **Info Pages Mobile**| Search for the `mobile-ui` prefab |<img width="2000"/> |
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| 1 | Locate all template prefabs need for **Info Pages Mobile**| Search for the `mobile-ui` prefab |<img width="2000"/> |
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| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
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| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
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| 3 | Configure prefabs| We will do the same as configure for desktop. | |
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| 3 | Configure prefabs| We will do the same as configure for desktop. | |
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| 4 | Locate **Paytable** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-paytable-content-spawner` in `mobile-ui` prefab. |  |
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| 4 | Locate **Paytable** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-paytable-content-spawner` in `mobile-ui` prefab. |  |
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| 5 | Locate **Rules** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-rule-content-spawner` in `mobile-ui` prefab. | <img width="1500"/> |
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| 5 | Locate **Rules** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-rule-content-spawner` in `mobile-ui` prefab. | <img width="1500"/> |
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Before Width: | Height: | Size: 216 KiB After Width: | Height: | Size: 216 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
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Before Width: | Height: | Size: 175 KiB After Width: | Height: | Size: 175 KiB |