Compare commits

...

21 Commits

Author SHA1 Message Date
69812b7af1 add setup info pages 2025-05-15 15:19:08 +07:00
2586c2f2b9 add setup info pages 2025-05-15 15:19:07 +07:00
f3ae46c8a5 Merge pull request 'feature/add-jackpot-panel' (#40) from feature/add-jackpot-panel into develop
Reviewed-on: #40
2025-05-15 15:16:01 +08:00
dungdq
9794c0dda0 update image 2025-05-15 14:14:41 +07:00
dungdq
8736b73221 update content 2025-05-15 13:33:16 +07:00
dungdq
8e569e8300 update content description overview 2025-05-15 13:25:28 +07:00
dungdq
9ec517f3bd update content for overview 2025-05-15 13:19:51 +07:00
dungdq
9c53e78623 add content node 2025-05-15 13:13:16 +07:00
dungdq
b08c6b98d4 add content jackpot 2025-05-15 13:12:15 +07:00
52ae5d2271 Merge pull request 'feature/add-special-win' (#39) from feature/add-special-win into develop
Reviewed-on: #39
2025-05-14 17:41:09 +08:00
dungdq
704ef7e92b update file name 2025-05-14 16:40:38 +07:00
dungdq
487afe7972 add file jackpot 2025-05-14 16:20:18 +07:00
c2c08e7de0 Merge pull request 'feature/add-special-win' (#37) from feature/add-special-win into develop
Reviewed-on: #37
2025-05-14 17:20:03 +08:00
dungdq
2d03d96c3e rename file 2025-05-14 16:18:09 +07:00
dungdq
7b6edae84a change color line 2025-05-14 15:42:51 +07:00
dungdq
290280d6c1 update name table 2025-05-14 15:40:38 +07:00
dungdq
d8a2a0b9ee update teature 2025-05-14 15:09:14 +07:00
dungdq
5c96a9e6ad update content 2025-05-14 14:44:01 +07:00
dungdq
d9c5a7f700 add module 2025-05-14 14:15:35 +07:00
dungdq
74929fc171 update content special win 2025-05-14 14:13:45 +07:00
dungdq
410d312102 add special win in docs 2025-05-13 18:32:13 +07:00
104 changed files with 435 additions and 48 deletions

View File

@ -7,6 +7,7 @@ sidebar_position: 2
Is the visual scenery that appears behind the gameplay elements. Is the visual scenery that appears behind the gameplay elements.
--- ---
## Overivew
The background consists of 2 parts: **Landscape** and **Portrait**. The background consists of 2 parts: **Landscape** and **Portrait**.
@ -18,25 +19,25 @@ The background consists of 2 parts: **Landscape** and **Portrait**.
|**Background Landscape**<br/>![Background Overview Landscape](./img/02-background/bg-overview-landscape-3.png)|<br/>![Background Overview Landscape](./img/02-background/bg-overview-landscape-1.png)|<br/>![Background Overview Landscape](./img/02-background/bg-overview-landscape-2.png)| |**Background Landscape**<br/>![Background Overview Landscape](./img/02-background/bg-overview-landscape-3.png)|<br/>![Background Overview Landscape](./img/02-background/bg-overview-landscape-1.png)|<br/>![Background Overview Landscape](./img/02-background/bg-overview-landscape-2.png)|
|**Background Portrait**<br/>![Background Overview Portrait](./img/02-background/bg-overview-portrait-2.png)||<br/>![Background Overview Portrait](./img/02-background/bg-overview-portrait-1.png)| |**Background Portrait**<br/>![Background Overview Portrait](./img/02-background/bg-overview-portrait-2.png)||<br/>![Background Overview Portrait](./img/02-background/bg-overview-portrait-1.png)|
### 1. Prepare the assets ## 1. Prepare the assets
| | Assets | Description | | | Assets | Description |
|:-:|--------------|---------| |:-:|--------------|---------|
|**Static**<br/>|![Background Prepare Landscape](./img/02-background/bg-prepare-assets-static.png)|Static background is necessary for the game| |**Static**<br/>|![Background Prepare Landscape](./img/02-background/bg-prepare-assets-static.png)|Static background is necessary for the game|
|**Animation**<br/>|![Background Prepare Portrait](./img/02-background/bg-prepare-assets-anim.png)|Animation background may or may not be present, depending on the game design| |**Animation**<br/>|![Background Prepare Portrait](./img/02-background/bg-prepare-assets-anim.png)|Animation background may or may not be present, depending on the game design|
### 2. Setup Background Landscape ## 2. Setup Background Landscape
We use sprite frame background for landscape from prepared assets. We use sprite frame background for landscape from prepared assets.
![Background Setup Landscape](./img/02-background/bg-setup-landscape.png) ![Background Setup Landscape](./img/02-background/bg-setup-landscape.png)
### 3. Setup Background Portrait ## 3. Setup Background Portrait
We use sprite frame background for mobile from prepared assets. We use sprite frame background for mobile from prepared assets.
![Background Setup Portrait](./img/02-background/bg-setup-portrait.png) ![Background Setup Portrait](./img/02-background/bg-setup-portrait.png)
### 4. Setup Background Animation ## 4. Setup Background Animation
If the game have design animation for background, we will do this step. If the game have design animation for background, we will do this step.

View File

@ -1,11 +0,0 @@
---
sidebar_position: 6
---
# Special Win
Is a game mechanic that allows players to earn significantly higher rewards than usual, typically triggered by rare or specific conditions during gameplay.
---
> To be added

View File

@ -4,8 +4,25 @@ sidebar_position: 7
# Item Description # Item Description
> To be Add Provides players with detailed information about each item of the game.
--- ---
> To be Add ## Overview
![Item Description Overview](./img/07-item-description/overview.png)
## Prepare the assets
| Assets | Description |
|--------|-------------|
|![Info Page Prepare Assets](./img/07-item-description/prepare-assets-1.png)|Used to setup background|
|![Info Page Prepare Assets](./img/07-item-description/prepare-assets-2.png)|Used to setup for static symbol|
|![Info Page Prepare Assets](./img/07-item-description/prepare-assets-3.png)|Used to setup for animation symbol|
## Setup Prefabs Item Description
| Step | Action | Description | Image Reference |
| :--: | :----- | :---------- | :-------------: |
| 1 | Locate all template prefabs need for **Item Description** | Search for the `template-item-description` prefab | ![Locate Prefabs](./img/07-item-description/prepare-prefabs-1.png) |
| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. | ![Locate Prefabs](./img/07-item-description/prepare-prefabs-2.png) |

View File

@ -1,31 +0,0 @@
---
sidebar_position: 9
---
# Info Page
Info Page (Information Page) provides players with essential details about how the game works. It helps players understand the rules, features, symbols, payout structures, and other gameplay mechanics.
---
## Paytable
Shows the value of each symbol and how much players can win from different combinations.
## Special Feature
Describes bonus rounds, free spins, jackpots, or other special win features.
## Gamble Feature
The Gamble Feature is a special option that allows players to risk their recent winnings for a chance to multiply them.
## Game Rules
Explains the basic mechanics and objectives of the game.
## Winning Lines or Ways
This section shows the valid winning combinations or paylines.
> To be added

View File

@ -0,0 +1,100 @@
---
sidebar_position: 9
---
# Info Pages
Info Pages (Information Pages) provide players with essential details about how the game works. It helps player understand the rules, features, symbols, payout structures, and other gameplay mechanics.
---
## Overivew
- **Desktop** consists Paytable and Rules in **Info Pages**.
- **Mobile** is divided into 2 parts Paytable and Rules
|Desktop | Mobile |
|:------:|:------:|
|![Background Overview Landscape](./img/09-info-page/overview-desktop-1.png)|![Background Overview Landscape](./img/09-info-page/overview-mobile-1.png)|
|![Background Overview Landscape](./img/09-info-page/overview-desktop-2.png)<br/>![Background Overview Landscape](./img/09-info-page/overview-desktop-3.png)|![Background Overview Portrait](./img/09-info-page/overview-mobile-2.png)|
## Prepare the assets
| Assets | Description |
|--------|-------------|
|![Info Page Prepare Assets](./img/09-info-page/prepare-assets-1.png)|Used to setup **Rules** or image in RichText|
|![Info Page Prepare Assets](./img/09-info-page/prepare-assets-2.png)|Used to setup **Paytable**|
## Setup Prefabs Desktop
| Step | Action | Description | Image Reference |
| :--: | :----- | :---------- | :---------------------------------------------------------------------------------------------: |
| 1 | Locate all template prefabs need for **Info Pages Desktop** | Search for the `desktop-hyper-info-panel` prefab | ![Locate Prefabs](./img/09-info-page/prepare-prefabs-desktop-1.png) |
| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. | ![Locate Prefabs](./img/09-info-page/prepare-prefabs-desktop-2.png) |
| 3 | Get settings config| - Run DevTools on Browser.<br/>- On tab Console, find message with **event** = `config`.<br/>- Get values in context = `paytable` to setup for Item Payout with Item name and Odds | <img width="1500"/> ![Info Page Prepare Assets](./img/09-info-page/prepare-setting-config.png) |
### desktop-info-panel
| Step | Action | Image Reference |
| :--: | :----- | :-------------: |
| 1 | Change **Color** in `page-background` follow the game design..| <img width="400"/>![Locate Prefabs](./img/09-info-page/configure-panel-1.png) |
| 2 | Change **Color** in `menu-header-background` follow the game design. | ![Locate Prefabs](./img/09-info-page/configure-panel-2.png) |
| 3 | Update **Prefab** in `paytable-content` from prepared prefabs. | ![Locate Prefabs](./img/09-info-page/configure-panel-3.png) ||
| 4 | Update **Prefab** in `rules-content` from prepared prefabs..| ![Locate Prefabs](./img/09-info-page/configure-panel-4.png) |
### desktop-paytable-content
- Paytable: Consist **Item with Payout** and **Item with Description**
![Locate Prefabs](./img/09-info-page/configure-paytable-1.png) ![Locate Prefabs](./img/09-info-page/configure-paytable-2.png)
- Setup **Item with Payout**
| Step | Action | Image Reference |
| :--: | :----- | :-------------: |
| 1 | Setup Item with **Item Name** and **Odds Items** follow the game design.| <img width="1000"/> ![Locate Prefabs](./img/09-info-page/configure-item-payout-1.png) |
| 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. | ![Locate Prefabs](./img/09-info-page/configure-item-payout-2.png) |
| 3 | Change **Color** in<br/> `multi-x...`<br/>`oods-x...`<br/> follow the game design. | ![Locate Prefabs](./img/09-info-page/configure-item-payout-3.png) ||
| 4 | - Change **Font** and **Font Size** in<br/> `multi-x...`<br/>`oods-x...`<br/> follow the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.| ![Locate Prefabs](./img/09-info-page/configure-item-payout-4.png) |
- Setup **Item with Description**
| Step | Action | Image Reference |
| :--: | :----- | :-------------: |
| 1 | Setup Item with **Name** follow the game design. | <img width="1250"/> ![Locate Prefabs](./img/09-info-page/configure-item-description-1.png) |
| 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. | ![Locate Prefabs](./img/09-info-page/configure-item-description-2.png) |
| 3 | Change **String** in `description` follow the game design. | ![Locate Prefabs](./img/09-info-page/configure-item-description-3.png) |
- Feature Game:
Depending on each game, there will be different feature: **FREESPIN BONUS**, **BONUS FEATURE**, ...
- Title : Change **String** and **Color** in `freespins-bonus-title` follow the game design.
- Image : Setup **Sprite Frame** `freespins-bonus-image-...` use from prepared assets.
- Description: Change **String** in `freespins-bonus-description` ollow the game design.
| Overivew | Configure |
| :--------------: | :------------------: |
| ![Locate Prefabs](./img/09-info-page/configure-feature-game-1.png) | ![Locate Prefabs](./img/09-info-page/configure-feature-game-2.png) |
| ![Locate Prefabs](./img/09-info-page/configure-feature-game-3.png) | ![Locate Prefabs](./img/09-info-page/configure-feature-game-4.png) |
### desktop-rules-content
There are 2 types: **LINES** and **DYNAWAYS**
1. Setup **Sprite Frame** in `lines-image` from prepared assets.
2. Change **Color** in `lines-title` follow game desgin.
3. If the game is **Dynaways**
- Change **String** in `lines-title` is **DYNAWAYS**.
- Enable and update **String** in `lines-description`.
| Overivew | Configure |
| :--------------: | :------------------: |
| ![Locate Prefabs](./img/09-info-page/configure-rules-1.png) | ![Locate Prefabs](./img/09-info-page/configure-rules-2.png) |
| ![Locate Prefabs](./img/09-info-page/configure-rules-3.png) | ![Locate Prefabs](./img/09-info-page/configure-rules-4.png) |
## Setup Prefabs Mobile
| Step | Action | Description | Image Reference |
| :--: | :----- | :---------- | :-------------: |
| 1 | Locate all template prefabs need for **Info Pages Mobile**| Search for the `mobile-ui` prefab |<img width="2000"/>![Locate Prefabs](./img/09-info-page/prepare-prefabs-mobile-1.png) |
| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. | ![Locate Prefabs](./img/09-info-page/prepare-prefabs-mobile-2.png) |
| 3 | Configure prefabs| We will do the same as configure for desktop. | |
| 4 | Locate **Paytable** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-paytable-content-spawner` in `mobile-ui` prefab. | ![Locate Prefabs](./img/09-info-page/configure-prefab-mobile-1.png) |
| 5 | Locate **Rules** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-rule-content-spawner` in `mobile-ui` prefab. | <img width="1500"/>![Locate Prefabs](./img/09-info-page/configure-prefab-mobile-2.png) |

View File

@ -0,0 +1,170 @@
---
sidebar_position: 6
---
# Special Win Setup
---
## Overview
Special Wins are high-value reward events in slot games, cagegorized based on the payout threshold:
| Win Type | Trigger Threshold | Preview |
|-----------|-----------------------|----------------|
| **Big Win** | Medium payout | ![Big](../img/05-main-scene/special-win-big.png) |
| **Super Win** | High payout | ![Super](../img/05-main-scene/special-win-super.png) |
| **Mega Win** | Maximum payout | ![Mega](../img/05-main-scene/special-win-mega.png) |
Each type delivers increasing visual excitement to highlight significant player rewards.
---
## Implementation
### Core Components
The special win system consists of three main components:
| Component | Purpose |
|-----------|---------|
| `hyper-special-win-initializer` | Handles system initialization and setup |
| `hyper-present-special-win` | Manages animation sequences and display logic |
| `hyper-special-win-label-point-effect` | Controls win amount visualization |
![Component Architecture](../img/05-main-scene/special-win-in-game.png)
#### Coin Effect System
The coin shower effect uses prefab variants for different markets:
![Base Coin Asset](../img/05-main-scene/special-win-coin.png)
| Submodule | Theme | Preview |
|-------------|---------------|---------------|
| `hyper-coin-shower-international` | International | ![International Version](../img/05-main-scene/special-win-coin-internation.png) |
| `hyper-coin-shower-chinese` | Chinese | ![Chinese Version](../img/05-main-scene/special-win-coin-chinese.png) |
:::tip
- Position the Special Win node as per game design
:::
---
### Asset Configuration
#### 1. Static Resources
Store static assets in platform-specific directories:
| Platform | Path | Preview |
|----------|------|---------|
| Desktop | `assets/textures/desktop/preloads/special-wins` | ![Desktop](../img/05-main-scene/special-win-folder-desktop.png) |
| Mobile | `assets/textures/mobile/preloads/special-wins` | ![Mobile](../img/05-main-scene/special-win-folder-mobile.png) |
🔗 [View Platform Asset Structure](http://localhost:3000/docs/cagegory/game-asset-structure)
---
#### 2. Animation Setup
##### Special Win Animation Flow
```mermaid
%%{init: {'theme': 'base', 'themeVariables': { 'fontSize': '25px', 'fontFamily': 'arial' }}}%%
graph TD
%% Win Types with Thresholds
SW[Special Wins] --> BW["Big Win"]
SW --> SPW["Super Win"]
SW --> MW["Mega Win"]
%% Big Win stages with flow
BW --> BWI[bigwin-in]
BWI --> BWL[bigwin-loop]
BWL --> BWO[bigwin-out]
%% Super Win stages with flow
SPW --> SPWI[superwin-in]
SPWI --> SPWL[superwin-loop]
SPWL --> SPWO[superwin-out]
%% Mega Win stages with flow
MW --> MWI[megawin-in]
MWI --> MWL[megawin-loop]
MWL --> MWO[megawin-out]
%% Legend nodes
L0["Feature Name"]-->L1["Win Types"] --> L2["In State"] --> L3["Loop State"] --> L4["Out State"]
class L0 specialWin
class L1 winType
class L2 inStage
class L3 loopStage
class L4 outStage
%% Style definitions
classDef inStage fill:#e6f3ff,stroke:#666,font-size:25px
classDef loopStage fill:#fff2cc,stroke:#666,font-size:25px
classDef outStage fill:#f8cecc,stroke:#666,font-size:25px
classDef winType fill:#d5e8d4,stroke:#82b366,font-size:25px
classDef specialWin fill:#fff4dd,stroke:#ff0000,font-size:25px
class BWI,SPWI,MWI inStage
class BWL,SPWL,MWL loopStage
class BWO,SPWO,MWO outStage
class BW,SPW,MW winType
class SW specialWin
%% Adjust node spacing
linkStyle default stroke-width:4px,stroke:#ff0000
```
![Type Names](../img/05-main-scene/special-win-type-name.png)
##### Step 1: Add Animation Resources
Place animated assets in the following directories:
| Platform | Path | Preview |
|----------|------|---------|
| Desktop | `assets/textures/desktop/postloads/anim-special-win` | ![Desktop](../img/05-main-scene/special-win-folder-desktop-anim.png) |
| Mobile | `assets/textures/mobile/postloads/anim-special-win` | ![Mobile](../img/05-main-scene/special-win-folder-mobile-anim.png) |
##### Step 2: Configure Animation Settings
| Setting | Example |
|------------------|---------|
| Static Fallback | ![Static](../img/05-main-scene/special-win-static.png) |
| Loop Animation | ![Loop](../img/05-main-scene/special-win-loop.png) |
🔗 [View Animation Provider Setup](http://localhost:3000/docs/setup-main-game/main-scene/system#animation-provider-setup)
:::tip
- Move assets to `custom-scale/` directory to resolve image quality issues
- Asset paths may vary by project configuration
:::
##### Step 3: Font Configuration
- **Path:** `assets\game-assets\fonts\preloads\main-game\fnt-special-win`
- Follow these steps to configure fonts for special win displays:
1. **Package Font Assets**
- Import font files into project
![Font Packaging](../img/05-main-scene/special-win-pack-font.png)
2. **Font Integration**
- Add font asset to special win component
![Font Integration](../img/05-main-scene/special-win-font.png)
3. **Layout Settings**
- Configure text alignment
- Adjust font size and spacing
![Font Layout](../img/05-main-scene/special-win-font-align.png)
:::tip
Customize font styles based on each game's design.
:::

View File

@ -0,0 +1,86 @@
---
sidebar_position: 15
---
# Jackpot Setup
---
## Overview
- **Jackpot Feature** is a system where there are **multiple levels (tiers)** of prizes, usually increasing in value. This structure gives players a chance to win **smaller jackpots more frequently**, while still keeping a large top prize available.
| Tier | Description | Preview |
|-------|------------------------------|------------------------------------------------------------|
| Grand | The top prize, very rare <br />and often worth thousands <br />or even millions(especially if it's progressive)|![Grand](../img/05-main-scene/jackpot-panel/jackpot-grand.png) |
| Major | A significant prize, harder to win. | ![Major](../img/05-main-scene/jackpot-panel/jackpot-major.png) |
| Minor | A bit higher in value, still fairly common. | ![Minor](../img/05-main-scene/jackpot-panel/jackpot-minor.png) |
| Mini | The smallest and easiest to win. | ![Mini](../img/05-main-scene/jackpot-panel/jackpot-mini.png) |
- The panel is responsive and supports both desktop and mobile layouts:
| Orientation | Preview |
|-------------|------------------------------------------------------------|
| Desktop | ![Desktop](../img/05-main-scene/jackpot-panel/jackpot-desktop.png) |
| Mobile | ![Mobile](../img/05-main-scene/jackpot-panel/jackpot-mobile.png) |
## Implementation
### Core Prefabs
- Use the prefabs located at:
|`assets/core-assets/jackpot-package/prefabs`|![Core](../img/05-main-scene/jackpot-panel/jackpot-core-prefabs.png)|
|--------------------------------------------|--------------------------------------------------------------------|
### Setup Steps
#### Desktop
- Add the jackpot prefab to your main scene.
- Set its position to **(0, 0)**.
![Desktop](../img/05-main-scene/jackpot-panel/jackpot-in-desktop.png)
More info: [Platform Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#platform-node-spawner)
#### Mobile
- Configure the jackpot node for both landscape and portrait orientations.
- Use `UI Mobile Position` for a responsive layout.
![Mobile](../img/05-main-scene/jackpot-panel/jackpot-in-mobile.png)
More info: [UI Mobile Position](http://localhost:3000/docs/faqs/setup-cocos-scene#ui-mobile-landscape--portrait--position)
- Example using `Platform Node Spawner`:
![Mobile Spawner](../img/05-main-scene/jackpot-panel/jackpot-in-mobile-spawner.png)
More info: [Platform Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#platform-node-spawner)
### Result
- The jackpot panel works seamlessly across all platforms and orientations.
![Result](../img/05-main-scene/jackpot-panel/jackpot-result.png)
More info: [Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#node-spawner)
:::tip
**Sibling Index Order:**
| Node Name | Sibling Index | Notes |
|----------------------------------------|---------------|---------------------------------------|
| `jackpot-runner-panel-desktop-spawner` | Lowest | Usually at the bottom |
| `container-jackpot-runner-mobile` | Middle | Between desktop and result panels |
| `jackpot-result-panel-spawner` | Highest | Always on top <br /> ![Result](../img/05-main-scene/jackpot-panel/jackpot-positon-result.png) |
:::
## Game Result Examples
| Win Tier | Example |
|----------|------------------------------------------------------------------|
| Grand | ![Grand](../img/05-main-scene/jackpot-panel/jackpot-grand-win.jpg) |
| Major | ![Major](../img/05-main-scene/jackpot-panel/jackpot-major-win.jpg) |
| Minor | ![Minor](../img/05-main-scene/jackpot-panel/jackpot-minor-win.jpg) |
| Mini | ![Mini](../img/05-main-scene/jackpot-panel/jackpot-mini-win.jpg) |

Binary file not shown.

After

Width:  |  Height:  |  Size: 206 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 216 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 41 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 233 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 33 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 50 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 48 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 41 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 48 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 48 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 42 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 75 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 49 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 48 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 701 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 248 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 160 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 198 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 130 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 175 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 220 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 195 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 190 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 208 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 138 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 102 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 100 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 57 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 54 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 64 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 99 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 100 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 240 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 326 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 44 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 331 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 43 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 326 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 327 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 40 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 190 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 54 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 87 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 96 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 47 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 246 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 63 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 45 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 50 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB

View File

@ -22,3 +22,27 @@ Use this configuration to control which prefabs appear based on the current plat
|--------------------|----------------------|-----------------------------------------------| |--------------------|----------------------|-----------------------------------------------|
| **Desktop Toggle** | ✅ Enabled | Show node on desktop | | **Desktop Toggle** | ✅ Enabled | Show node on desktop |
| **Mobile Toggle** | ❌ Disabled | Hide node on mobile | | **Mobile Toggle** | ❌ Disabled | Hide node on mobile |
## Node Spawner
Spawns a prefab at the same position as the original node and then removes the node.
#### Usage
- On scene start, the prefab replaces the node.
1. Attach the script to a placeholder node.
2. Set the `prefab` property in the Inspector.
## UI Mobile Landscape / Portrait Position
Positions a node at a specific location when the device is in landscape / portrait mode on mobile.
#### Usage
1. Attach the script to your node.
2. Set `default Position` in the Inspector.
3. The position updates automatically in mobile landscape / portrait mode.
![Position](./img/default-setting.png)

Some files were not shown because too many files have changed in this diff Show More