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@ -8,9 +8,9 @@ sidebar_position: 14
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## Overview
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Special Wins are high-value reward events in slot games, categorized based on the payout threshold:
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Special Wins are high-value reward events in slot games, cagegorized based on the payout threshold:
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| Win Type | Trigger Threshold | Visual Preview |
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| Win Type | Trigger Threshold | Preview |
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|-----------|-----------------------|----------------|
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| **Big Win** | Medium payout |  |
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| **Super Win** | High payout |  |
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@ -40,13 +40,13 @@ The coin shower effect uses prefab variants for different markets:
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| Prefab Name | Market Target | Asset Preview |
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| Prefab Name | Market Target | Preview |
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|-------------|---------------|---------------|
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| `hyper-coin-shower-international` | Global markets |  |
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| `hyper-coin-shower-chinese` | Chinese market |  |
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:::tip
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Position the Special Win node as per game design
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- Position the Special Win node as per game design
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:::
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---
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@ -59,10 +59,10 @@ Store static assets in platform-specific directories:
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| Platform | Path | Preview |
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|----------|------|---------|
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| Desktop | `assets/textures/desktop/presloads/special-wins` |  |
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| Mobile | `assets/textures/mobile/presloads/special-wins` |  |
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| Desktop | `assets/textures/desktop/preloads/special-wins` |  |
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| Mobile | `assets/textures/mobile/preloads/special-wins` |  |
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[View Platform Asset Structure](http://localhost:3000/docs/category/game-asset-structure)
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🔗 [View Platform Asset Structure](http://localhost:3000/docs/cagegory/game-asset-structure)
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---
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@ -94,7 +94,7 @@ graph TD
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MWL --> MWO[megawin-out]
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%% Legend nodes
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L0["Feature Name"]-->L1["Win Types"] --> L2["In Stage"] --> L3["Loop Stage"] --> L4["Out Stage"]
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L0["Feature Name"]-->L1["Win Types"] --> L2["In State"] --> L3["Loop State"] --> L4["Out State"]
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class L0 specialWin
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class L1 winType
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class L2 inStage
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@ -125,8 +125,8 @@ Place animated assets in the following directories:
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| Platform | Path | Preview |
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|----------|------|---------|
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| Desktop | `assets/textures/desktop/postloads/custom-scale/anim-special-win` |  |
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| Mobile | `assets/textures/mobile/postloads/custom-scale/anim-special-win` |  |
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| Desktop | `assets/textures/desktop/postloads/anim-special-win` |  |
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| Mobile | `assets/textures/mobile/postloads/anim-special-win` |  |
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##### Step 2: Configure Animation Settings
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@ -135,30 +135,36 @@ Place animated assets in the following directories:
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| Static Fallback |  |
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| Loop Animation |  |
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[View Animation Provider Setup](http://localhost:3000/docs/setup-main-game/main-scene/system#animation-provider-setup)
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🔗 [View Animation Provider Setup](http://localhost:3000/docs/setup-main-game/main-scene/system#animation-provider-setup)
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:::tip
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Static and animation folder paths may vary by game. Adjust as needed.
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- Move assets to `custom-scale/` directory to resolve image quality issues
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- Asset paths may vary by project configuration
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:::
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##### Step 3: Font Configuration
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- **Path:** `assets\game-assets\fonts\preloads\main-game\fnt-special-win`
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- **Path:** `assets\game-assets\fonts\preloads\main-game\fnt-special-win`
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- Follow these steps to configure fonts for special win displays:
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1. **Package Font Assets**
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- Import font files into project
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2. **Font Integration**
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- Add font asset to special win component
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3. **Layout Settings**
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- Configure text alignment
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- Adjust font size and spacing
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- Configure text alignment
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- Adjust font size and spacing
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:::tip
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Customize font styles based on each game's design.
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:::
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