Merge branch 'develop' into feature/add-gamle
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commit
ea6c4462b8
@ -12,7 +12,7 @@ sidebar_position: 5
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## Implementation
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## Implementation
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### Prefab Locations
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### Prepare Asssets
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#### In Core
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#### In Core
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@ -48,7 +48,7 @@ sidebar_position: 5
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</tbody>
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</tbody>
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</table>
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</table>
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### Setup Steps
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### Setup
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#### Steps 1: Add Prefab to Scene
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#### Steps 1: Add Prefab to Scene
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@ -73,7 +73,6 @@ Add the win point on reel prefab to your main scene.
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</tbody>
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</tbody>
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</table>
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</table>
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#### Steps 2: Configure Node Targets
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#### Steps 2: Configure Node Targets
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@ -2,7 +2,7 @@
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sidebar_position: 6
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sidebar_position: 6
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---
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---
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# Special Win Setup
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# Special Win
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---
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---
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@ -22,7 +22,7 @@ Each type delivers increasing visual excitement to highlight significant player
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## Implementation
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## Implementation
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### Core Components
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### Prepare Assets
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The special win system consists of three main components:
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The special win system consists of three main components:
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@ -51,7 +51,7 @@ The coin shower effect uses prefab variants for different markets:
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---
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---
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### Asset Configuration
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### Setup
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#### 1. Static Resources
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#### 1. Static Resources
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@ -62,7 +62,7 @@ Store static assets in platform-specific directories:
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| Desktop | `assets/textures/desktop/preloads/special-wins` |  |
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| Desktop | `assets/textures/desktop/preloads/special-wins` |  |
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| Mobile | `assets/textures/mobile/preloads/special-wins` |  |
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| Mobile | `assets/textures/mobile/preloads/special-wins` |  |
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🔗 [View Platform Asset Structure](http://localhost:3000/docs/cagegory/game-asset-structure)
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🔗 [View Platform Asset Structure](/docs/cagegory/game-asset-structure)
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---
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---
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@ -135,7 +135,7 @@ Place animated assets in the following directories:
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| Static Fallback |  |
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| Static Fallback |  |
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| Loop Animation |  |
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| Loop Animation |  |
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🔗 [View Animation Provider Setup](http://localhost:3000/docs/setup-main-game/main-scene/system#animation-provider-setup)
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🔗 [View Animation Provider Setup](/docs/setup-main-game/main-scene/system#animation-provider-setup)
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:::tip
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:::tip
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- Move assets to `custom-scale/` directory to resolve image quality issues
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- Move assets to `custom-scale/` directory to resolve image quality issues
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@ -168,3 +168,8 @@ Place animated assets in the following directories:
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:::tip
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:::tip
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Customize font styles based on each game's design.
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Customize font styles based on each game's design.
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:::
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:::
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## Game Result Example
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The game result display for Special Wins should match the style and format shown in the Overview section.
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🔗 [Game Result Example](/docs/setup-main-game/main-scene/special-win#overview)
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@ -4,7 +4,7 @@ sidebar_position: 13
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# Game Logo
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# Game Logo
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### Overview
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## Overview
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The game logo is a crucial branding element that must be consistently displayed across all platforms and orientations.
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The game logo is a crucial branding element that must be consistently displayed across all platforms and orientations.
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| Platform | Orientation | Preview |
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| Platform | Orientation | Preview |
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@ -13,7 +13,9 @@ The game logo is a crucial branding element that must be consistently displayed
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| Mobile | Landscape |  |
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| Mobile | Landscape |  |
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| Mobile | Portrait |  |
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| Mobile | Portrait |  |
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### Logo Settings
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## Implementation
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### Prepare Assets
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#### 1. Core Setup
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#### 1. Core Setup
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Location: `assets\core-assets\hyper-core\packages\hyper-logo-animation`
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Location: `assets\core-assets\hyper-core\packages\hyper-logo-animation`
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@ -57,7 +59,7 @@ onLoad: function () {
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### Platform-Specific Setup
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### Setup
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#### Desktop Configuration
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#### Desktop Configuration
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@ -41,7 +41,7 @@ sidebar_position: 15
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More info: [Platform Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#platform-node-spawner)
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More info: [Platform Node Spawner](/docs/faqs/setup-cocos-scene#platform-node-spawner)
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##### Mobile
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##### Mobile
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More info: [UI Mobile Position](http://localhost:3000/docs/faqs/setup-cocos-scene#ui-mobile-landscape--portrait--position)
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More info: [UI Mobile Position](/docs/faqs/setup-cocos-scene#ui-mobile-landscape--portrait--position)
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- Example using `Platform Node Spawner`:
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- Example using `Platform Node Spawner`:
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More info: [Platform Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#platform-node-spawner)
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More info: [Platform Node Spawner](/docs/faqs/setup-cocos-scene#platform-node-spawner)
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#### Result Panel
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#### Result Panel
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More info: [Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#node-spawner)
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More info: [Node Spawner](/docs/faqs/setup-cocos-scene#node-spawner)
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:::tip
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:::tip
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- Follow the game design layout.
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- Follow the game design layout.
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@ -6,7 +6,7 @@ description: Display limit win
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# Win Limit
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# Win Limit
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### Overview
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## Overview
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#### Win Limit
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#### Win Limit
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@ -22,13 +22,15 @@ description: Display limit win
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---
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### Prefab Location
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### Prepare Assets
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#### Prefab Location
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| Path | Prefab Name |
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| Path | Prefab Name |
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|----------------------------------------------------------|------------------------------|
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|----------------------------------------------------------|------------------------------|
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| `assets/core-assets/hyper-core/packages/present/prefabs` | `present-win-limit-reached` |
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| `assets/core-assets/hyper-core/packages/present/prefabs` | `present-win-limit-reached` |
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### Scene Hierarchy
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#### Scene Hierarchy
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Place the prefab in the following scene structure:
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Place the prefab in the following scene structure:
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@ -43,7 +45,9 @@ Canvas
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### Asset Setup
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### Setup
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#### Assets
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- Drag and drop the required image onto the node in the editor:
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- Drag and drop the required image onto the node in the editor:
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@ -58,7 +62,7 @@ Canvas
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| `text-continue` | `continue` |
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| `text-continue` | `continue` |
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### Font
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#### Font
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- Use a **custom font** to match the win label style for your game theme.
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- Use a **custom font** to match the win label style for your game theme.
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