From b127e81edfb61800d03e8357d8c6c25544d03c9b Mon Sep 17 00:00:00 2001 From: dungdq Date: Tue, 20 May 2025 17:03:22 +0700 Subject: [PATCH 1/7] Remove localhost references --- docs/02-setup-main-game/05-main-scene/15-jackpot-panel.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/02-setup-main-game/05-main-scene/15-jackpot-panel.md b/docs/02-setup-main-game/05-main-scene/15-jackpot-panel.md index 3a15f12..436d8d1 100644 --- a/docs/02-setup-main-game/05-main-scene/15-jackpot-panel.md +++ b/docs/02-setup-main-game/05-main-scene/15-jackpot-panel.md @@ -41,7 +41,7 @@ sidebar_position: 15 ![Desktop](../img/05-main-scene/jackpot-panel/jackpot-in-desktop.png) - More info: [Platform Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#platform-node-spawner) + More info: [Platform Node Spawner](/docs/faqs/setup-cocos-scene#platform-node-spawner) ##### Mobile @@ -51,13 +51,13 @@ sidebar_position: 15 ![Mobile](../img/05-main-scene/jackpot-panel/jackpot-in-mobile.png) - More info: [UI Mobile Position](http://localhost:3000/docs/faqs/setup-cocos-scene#ui-mobile-landscape--portrait--position) + More info: [UI Mobile Position](/docs/faqs/setup-cocos-scene#ui-mobile-landscape--portrait--position) - Example using `Platform Node Spawner`: ![Mobile Spawner](../img/05-main-scene/jackpot-panel/jackpot-in-mobile-spawner.png) - More info: [Platform Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#platform-node-spawner) + More info: [Platform Node Spawner](/docs/faqs/setup-cocos-scene#platform-node-spawner) #### Result Panel @@ -65,7 +65,7 @@ sidebar_position: 15 ![Result](../img/05-main-scene/jackpot-panel/jackpot-positon-result.png) - More info: [Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#node-spawner) + More info: [Node Spawner](/docs/faqs/setup-cocos-scene#node-spawner) :::tip - Follow the game design layout. From cd6f876a1c6c14b67a1992d1e5f0704586ea0be2 Mon Sep 17 00:00:00 2001 From: dungdq Date: Tue, 20 May 2025 17:20:13 +0700 Subject: [PATCH 2/7] rename file, remove localhost references --- .../{14-special-win.md => 06-special-win.md} | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) rename docs/02-setup-main-game/05-main-scene/{14-special-win.md => 06-special-win.md} (92%) diff --git a/docs/02-setup-main-game/05-main-scene/14-special-win.md b/docs/02-setup-main-game/05-main-scene/06-special-win.md similarity index 92% rename from docs/02-setup-main-game/05-main-scene/14-special-win.md rename to docs/02-setup-main-game/05-main-scene/06-special-win.md index 0b2ff4e..454907c 100644 --- a/docs/02-setup-main-game/05-main-scene/14-special-win.md +++ b/docs/02-setup-main-game/05-main-scene/06-special-win.md @@ -22,7 +22,7 @@ Each type delivers increasing visual excitement to highlight significant player ## Implementation -### Core Components +### Prepare Assets The special win system consists of three main components: @@ -51,7 +51,7 @@ The coin shower effect uses prefab variants for different markets: --- -### Asset Configuration +### Setup #### 1. Static Resources @@ -62,7 +62,7 @@ Store static assets in platform-specific directories: | Desktop | `assets/textures/desktop/preloads/special-wins` | ![Desktop](../img/05-main-scene/special-win-folder-desktop.png) | | Mobile | `assets/textures/mobile/preloads/special-wins` | ![Mobile](../img/05-main-scene/special-win-folder-mobile.png) | -🔗 [View Platform Asset Structure](http://localhost:3000/docs/cagegory/game-asset-structure) +🔗 [View Platform Asset Structure](/docs/cagegory/game-asset-structure) --- @@ -135,7 +135,7 @@ Place animated assets in the following directories: | Static Fallback | ![Static](../img/05-main-scene/special-win-static.png) | | Loop Animation | ![Loop](../img/05-main-scene/special-win-loop.png) | -🔗 [View Animation Provider Setup](http://localhost:3000/docs/setup-main-game/main-scene/system#animation-provider-setup) +🔗 [View Animation Provider Setup](/docs/setup-main-game/main-scene/system#animation-provider-setup) :::tip - Move assets to `custom-scale/` directory to resolve image quality issues @@ -168,3 +168,8 @@ Place animated assets in the following directories: :::tip Customize font styles based on each game's design. ::: + +## Game Result Example + +The game result display for Special Wins should match the style and format shown in the Overview section. +🔗 [Game Result Example](/docs/setup-main-game/main-scene/special-win#overview) From 884cb6fb12919455aa72af4d90db9dfcca880ba7 Mon Sep 17 00:00:00 2001 From: dungdq Date: Tue, 20 May 2025 17:21:44 +0700 Subject: [PATCH 3/7] change title doc --- docs/02-setup-main-game/05-main-scene/06-special-win.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/02-setup-main-game/05-main-scene/06-special-win.md b/docs/02-setup-main-game/05-main-scene/06-special-win.md index 454907c..2675298 100644 --- a/docs/02-setup-main-game/05-main-scene/06-special-win.md +++ b/docs/02-setup-main-game/05-main-scene/06-special-win.md @@ -2,7 +2,7 @@ sidebar_position: 6 --- -# Special Win Setup +# Special Win --- From 029ac1e24bed3e3e73cbb04d3b66d0c76ffb535f Mon Sep 17 00:00:00 2001 From: dungdq Date: Tue, 20 May 2025 17:25:04 +0700 Subject: [PATCH 4/7] format style --- docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md b/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md index 58a14e4..0638e06 100644 --- a/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md +++ b/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md @@ -12,7 +12,7 @@ sidebar_position: 5 ## Implementation -### Prefab Locations +### Prepare Asssets #### In Core @@ -48,7 +48,7 @@ sidebar_position: 5 -### Setup Steps +### Setup #### Steps 1: Add Prefab to Scene From 6a47590e2b8ccc8b5ec76bcacbcbf87c36d0fc4e Mon Sep 17 00:00:00 2001 From: dungdq Date: Tue, 20 May 2025 17:44:50 +0700 Subject: [PATCH 5/7] remove space --- docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md | 1 - 1 file changed, 1 deletion(-) diff --git a/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md b/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md index 0638e06..b702d90 100644 --- a/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md +++ b/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md @@ -73,7 +73,6 @@ Add the win point on reel prefab to your main scene. - ![Overview](../img/05-main-scene/win-point-on-reel/win-point-component.png) #### Steps 2: Configure Node Targets From 066911efbfac5a541a7c9cff1904ef30720449af Mon Sep 17 00:00:00 2001 From: dungdq Date: Tue, 20 May 2025 18:17:05 +0700 Subject: [PATCH 6/7] format style --- .../05-main-scene/17-win-limit.md | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/docs/02-setup-main-game/05-main-scene/17-win-limit.md b/docs/02-setup-main-game/05-main-scene/17-win-limit.md index db3b517..6ed6bc8 100644 --- a/docs/02-setup-main-game/05-main-scene/17-win-limit.md +++ b/docs/02-setup-main-game/05-main-scene/17-win-limit.md @@ -6,7 +6,7 @@ description: Display limit win # Win Limit -### Overview +## Overview #### Win Limit @@ -22,13 +22,15 @@ description: Display limit win --- -### Prefab Location +### Prepare Assets + +#### Prefab Location | Path | Prefab Name | |----------------------------------------------------------|------------------------------| | `assets/core-assets/hyper-core/packages/present/prefabs` | `present-win-limit-reached` | -### Scene Hierarchy +#### Scene Hierarchy Place the prefab in the following scene structure: @@ -43,7 +45,9 @@ Canvas --- -### Asset Setup +### Setup + +#### Assets - Drag and drop the required image onto the node in the editor: @@ -58,7 +62,7 @@ Canvas | `text-continue` | `continue` | -### Font +#### Font - Use a **custom font** to match the win label style for your game theme. From 9644b00bc5dacb9e8bab3682bbf72394224a28cb Mon Sep 17 00:00:00 2001 From: dungdq Date: Tue, 20 May 2025 18:59:49 +0700 Subject: [PATCH 7/7] fotmat style --- docs/02-setup-main-game/05-main-scene/13-game-logo.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/docs/02-setup-main-game/05-main-scene/13-game-logo.md b/docs/02-setup-main-game/05-main-scene/13-game-logo.md index ac081a4..31a3108 100644 --- a/docs/02-setup-main-game/05-main-scene/13-game-logo.md +++ b/docs/02-setup-main-game/05-main-scene/13-game-logo.md @@ -4,7 +4,7 @@ sidebar_position: 13 # Game Logo -### Overview +## Overview The game logo is a crucial branding element that must be consistently displayed across all platforms and orientations. | Platform | Orientation | Preview | @@ -13,7 +13,9 @@ The game logo is a crucial branding element that must be consistently displayed | Mobile | Landscape | ![Landscape View](../img/05-main-scene/logo-overview.png) | | Mobile | Portrait | ![Portrait View](../img/05-main-scene/logo-overview-portrait.png) | -### Logo Settings +## Implementation + +### Prepare Assets #### 1. Core Setup Location: `assets\core-assets\hyper-core\packages\hyper-logo-animation` @@ -57,7 +59,7 @@ onLoad: function () { ![Provider Setup](../img/05-main-scene/logo-anim-loop.png) -### Platform-Specific Setup +### Setup #### Desktop Configuration