Merge branch 'develop' into feature/add-gamle

This commit is contained in:
Pham Huynh Duc Huy 2025-05-21 09:53:41 +07:00
commit ea6c4462b8
5 changed files with 30 additions and 20 deletions

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## Implementation
### Prefab Locations
### Prepare Asssets
#### In Core
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</tbody>
</table>
### Setup Steps
### Setup
#### Steps 1: Add Prefab to Scene
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</tbody>
</table>
![Overview](../img/05-main-scene/win-point-on-reel/win-point-component.png)
#### Steps 2: Configure Node Targets

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sidebar_position: 6
---
# Special Win Setup
# Special Win
---
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## Implementation
### Core Components
### Prepare Assets
The special win system consists of three main components:
@ -51,7 +51,7 @@ The coin shower effect uses prefab variants for different markets:
---
### Asset Configuration
### Setup
#### 1. Static Resources
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| Desktop | `assets/textures/desktop/preloads/special-wins` | ![Desktop](../img/05-main-scene/special-win-folder-desktop.png) |
| Mobile | `assets/textures/mobile/preloads/special-wins` | ![Mobile](../img/05-main-scene/special-win-folder-mobile.png) |
🔗 [View Platform Asset Structure](http://localhost:3000/docs/cagegory/game-asset-structure)
🔗 [View Platform Asset Structure](/docs/cagegory/game-asset-structure)
---
@ -135,7 +135,7 @@ Place animated assets in the following directories:
| Static Fallback | ![Static](../img/05-main-scene/special-win-static.png) |
| Loop Animation | ![Loop](../img/05-main-scene/special-win-loop.png) |
🔗 [View Animation Provider Setup](http://localhost:3000/docs/setup-main-game/main-scene/system#animation-provider-setup)
🔗 [View Animation Provider Setup](/docs/setup-main-game/main-scene/system#animation-provider-setup)
:::tip
- Move assets to `custom-scale/` directory to resolve image quality issues
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:::tip
Customize font styles based on each game's design.
:::
## Game Result Example
The game result display for Special Wins should match the style and format shown in the Overview section.
🔗 [Game Result Example](/docs/setup-main-game/main-scene/special-win#overview)

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# Game Logo
### Overview
## Overview
The game logo is a crucial branding element that must be consistently displayed across all platforms and orientations.
| Platform | Orientation | Preview |
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| Mobile | Landscape | ![Landscape View](../img/05-main-scene/logo-overview.png) |
| Mobile | Portrait | ![Portrait View](../img/05-main-scene/logo-overview-portrait.png) |
### Logo Settings
## Implementation
### Prepare Assets
#### 1. Core Setup
Location: `assets\core-assets\hyper-core\packages\hyper-logo-animation`
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![Provider Setup](../img/05-main-scene/logo-anim-loop.png)
### Platform-Specific Setup
### Setup
#### Desktop Configuration

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![Desktop](../img/05-main-scene/jackpot-panel/jackpot-in-desktop.png)
More info: [Platform Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#platform-node-spawner)
More info: [Platform Node Spawner](/docs/faqs/setup-cocos-scene#platform-node-spawner)
##### Mobile
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![Mobile](../img/05-main-scene/jackpot-panel/jackpot-in-mobile.png)
More info: [UI Mobile Position](http://localhost:3000/docs/faqs/setup-cocos-scene#ui-mobile-landscape--portrait--position)
More info: [UI Mobile Position](/docs/faqs/setup-cocos-scene#ui-mobile-landscape--portrait--position)
- Example using `Platform Node Spawner`:
![Mobile Spawner](../img/05-main-scene/jackpot-panel/jackpot-in-mobile-spawner.png)
More info: [Platform Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#platform-node-spawner)
More info: [Platform Node Spawner](/docs/faqs/setup-cocos-scene#platform-node-spawner)
#### Result Panel
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![Result](../img/05-main-scene/jackpot-panel/jackpot-positon-result.png)
More info: [Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#node-spawner)
More info: [Node Spawner](/docs/faqs/setup-cocos-scene#node-spawner)
:::tip
- Follow the game design layout.

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# Win Limit
### Overview
## Overview
#### Win Limit
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---
### Prefab Location
### Prepare Assets
#### Prefab Location
| Path | Prefab Name |
|----------------------------------------------------------|------------------------------|
| `assets/core-assets/hyper-core/packages/present/prefabs` | `present-win-limit-reached` |
### Scene Hierarchy
#### Scene Hierarchy
Place the prefab in the following scene structure:
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---
### Asset Setup
### Setup
#### Assets
- Drag and drop the required image onto the node in the editor:
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| `text-continue` | `continue` |
### Font
#### Font
- Use a **custom font** to match the win label style for your game theme.