move content by title main scenes

This commit is contained in:
dungdq 2025-05-12 19:05:17 +07:00
parent 9961040eee
commit 9e6f6c9ce4
6 changed files with 48 additions and 12 deletions

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# System
> To be added
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> To be added

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# Sprite Frame Provider Setup
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**SpriteFrameProvider** allows global access to "sprite frames" from code.
![Sprite Frame Provider](../img/05-main-scene/sprite-frame-provider.png)

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# Set Up the Animation Provider
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**Animation Provider** contains all **animations** of the game.
![Aniamtion Provider](../img/05-main-scene/animation-provider.png)

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"collapsible": true,
"collapsed": false,
"link": {
"type": "generated-index",
"title": "Setup Main Game",
"description": "This is where all the magic happen.",
"keywords": [
"setup",
"main game",
"game logic",
"structure"
]
"type": "doc",
"id": "main-scene-overview"
}
}

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id: main-scene-overview
title: Setup Main Game
description: Main scene structure and setup process.
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# Main Scene
This is where all the magic happen.
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Main scene is the most complicated scene with hundreds of object, script and config.
![Main Scene Wireframe](../img/05-main-scene/main-scene-wireframe.png)
Yet it is suprisingly simple to use.
By following step by step setup, you'll have a working main scene in no time.
:::info
In fact, if all of the other scenes are setup properly, you can even run test the game without any setup on main scene.
Try to run the project, you'll the result as below. It doesn't look like much but it is actually a game running without visual assets.
![Run Test](../img/05-main-scene/run-test.png)
:::