move content by title main scenes
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@ -3,9 +3,6 @@ sidebar_position: 1
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# System
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# System
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> To be added
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---
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> To be added
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> To be added
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@ -0,0 +1,9 @@
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---
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sidebar_position: 14
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---
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# Sprite Frame Provider Setup
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---
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**SpriteFrameProvider** allows global access to "sprite frames" from code.
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@ -0,0 +1,9 @@
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---
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sidebar_position: 15
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---
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# Set Up the Animation Provider
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**Animation Provider** contains all **animations** of the game.
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@ -4,14 +4,7 @@
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"collapsible": true,
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"collapsible": true,
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"collapsed": false,
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"collapsed": false,
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"link": {
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"link": {
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"type": "generated-index",
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"type": "doc",
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"title": "Setup Main Game",
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"id": "main-scene-overview"
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"description": "This is where all the magic happen.",
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"keywords": [
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"setup",
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"main game",
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"game logic",
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"structure"
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]
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}
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}
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}
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}
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@ -0,0 +1,28 @@
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---
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id: main-scene-overview
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title: Setup Main Game
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description: Main scene structure and setup process.
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---
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# Main Scene
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This is where all the magic happen.
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---
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Main scene is the most complicated scene with hundreds of object, script and config.
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Yet it is suprisingly simple to use.
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By following step by step setup, you'll have a working main scene in no time.
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:::info
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In fact, if all of the other scenes are setup properly, you can even run test the game without any setup on main scene.
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Try to run the project, you'll the result as below. It doesn't look like much but it is actually a game running without visual assets.
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:::
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