add table in content
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sidebar_position: 5
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---
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# Win Point On Reel
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# Win Point on Reel
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## Overview
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@ -13,55 +13,136 @@ sidebar_position: 5
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## Implementation
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### Core Prefabs
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### Prefab Locations
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| Path | Example |
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|------|---------|
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| `assets\core-assets\hyper-core\packages\on-reel-present-win-point\prefab` |  |
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#### In Core
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<table>
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<thead>
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<tr>
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<th style={{ width: "300px" }}>Path</th>
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<th style={{ width: "400px" }}>Example</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>assets\core-assets\hyper-core\packages\on-reel-present-win-point\prefab</code></td>
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<td><center></center></td>
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</tr>
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</tbody>
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</table>
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#### In Game
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<table>
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<thead>
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<tr>
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<th style={{ width: "300px" }}>Path</th>
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<th style={{ width: "400px" }}>Example</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>assets\game-assets\prefabs</code></td>
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<td><center></center></td>
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</tr>
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</tbody>
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</table>
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### Setup Steps
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#### Steps 1.
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#### Steps 1: Add Prefab to Scene
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- Add the win point on reel prefab to your main scene.
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Add the win point on reel prefab to your main scene.
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<table>
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<thead>
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<tr>
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<th style={{ width: "300px" }}>Component</th>
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<th style={{ width: "400px" }}>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>on-reel-present-win-point</code></td>
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<td><code>A component to **show/hide** points on reels</code></td>
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</tr>
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<tr>
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<td><code>hyper-present-win-point</code></td>
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<td><code>Manages win point presentation flow</code></td>
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</tr>
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</tbody>
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</table>
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| Component | Description |
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|----------------------------------|-----------------------------------------------------|
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| `on-reel-present-win-point` | Component to **show/hide** points on reels |
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| `hyper-present-win-point` | Manages win point presentation flow |
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#### Steps 2.
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- Manages the display and animation of win point labels at specific reel positions in the slot game.
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#### Steps 2: Configure Node Targets
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Set the target node where each win point label appears and define its size and offset.
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| Property | Type | Description |
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|--------------------|-----------|---------------------------------------------|
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| `labelPosition` | `cc.Vec2` | Offset position for the win point label |
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| `nodeTarget` | `cc.Node` | Target node containing the label |
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| `cellItemSize` | `cc.Vec2` | Size of each slot cell |
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| `defaultFontSize` | `number` | Default font size for the label |
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<table>
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<thead>
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<tr>
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<th style={{ width: "200px" }}>Property</th>
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<th style={{ width: "100px" }}>Type</th>
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<th style={{ width: "400px" }}>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>labelPosition</code></td>
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<td><code>cc.Vec2</code></td>
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<td>Offset position for the win point label</td>
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</tr>
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<tr>
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<td><code>nodeTarget</code></td>
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<td><code>cc.Node</code></td>
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<td>Target node containing the label</td>
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</tr>
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<tr>
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<td><code>cellItemSize</code></td>
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<td><code>cc.Vec2</code></td>
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<td>Size of each slot cell</td>
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</tr>
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<tr>
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<td><code>defaultFontSize</code></td>
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<td><code>number</code></td>
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<td>Default font size for the label</td>
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</tr>
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</tbody>
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</table>
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#### Steps 3
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- Set Up Label
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- Add `label-point`:
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- **Display:** Shows win points on reels.
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- **Formatting:** Supports number and currency formats for localization.
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- Add Font:
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- Add a custom font asset to the win point component.
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| path | example |
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|---------------------------|---------------------------------------------------------------|
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|path: `assets\game-assets\fonts\preloads\main-game\fnt-win-point-on-reel`||
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#### Steps 3: Set Up Label Component
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- **Component**:
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- Displays win values on the reels.
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- Supports formatted text (number, currency).
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- **Custom Font**:
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Add a custom font to style the win label.
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<table>
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<thead>
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<tr>
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<th style={{ width: "300px" }}>Path</th>
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<th style={{ width: "400px" }}>Example</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>assets\game-assets\fonts\preloads\main-game\fnt-win-point-on-reel</code></td>
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<td><center></center></td>
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</tr>
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</tbody>
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</table>
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:::tip
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- **Position And Size**: Follow Game Design.
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:::
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## Game Result Examples
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Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 34 KiB |
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