diff --git a/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md b/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md
index 0700f6c..669eb9e 100644
--- a/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md
+++ b/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md
@@ -2,7 +2,7 @@
sidebar_position: 5
---
-# Win Point On Reel
+# Win Point on Reel
## Overview
@@ -13,55 +13,136 @@ sidebar_position: 5
## Implementation
-### Core Prefabs
+### Prefab Locations
-| Path | Example |
-|------|---------|
-| `assets\core-assets\hyper-core\packages\on-reel-present-win-point\prefab` |  |
+#### In Core
+
+
+
+
+ Path |
+ Example |
+
+
+
+
+ assets\core-assets\hyper-core\packages\on-reel-present-win-point\prefab |
+  |
+
+
+
+
+#### In Game
+
+
+
+
+ Path |
+ Example |
+
+
+
+
+ assets\game-assets\prefabs |
+  |
+
+
+
### Setup Steps
-#### Steps 1.
+#### Steps 1: Add Prefab to Scene
-- Add the win point on reel prefab to your main scene.
+Add the win point on reel prefab to your main scene.
+
+
+
+
+ Component |
+ Description |
+
+
+
+
+ on-reel-present-win-point |
+ A component to **show/hide** points on reels |
+
+
+ hyper-present-win-point |
+ Manages win point presentation flow |
+
+
+
- | Component | Description |
- |----------------------------------|-----------------------------------------------------|
- | `on-reel-present-win-point` | Component to **show/hide** points on reels |
- | `hyper-present-win-point` | Manages win point presentation flow |

-#### Steps 2.
-- Manages the display and animation of win point labels at specific reel positions in the slot game.
+#### Steps 2: Configure Node Targets
+Set the target node where each win point label appears and define its size and offset.

- | Property | Type | Description |
- |--------------------|-----------|---------------------------------------------|
- | `labelPosition` | `cc.Vec2` | Offset position for the win point label |
- | `nodeTarget` | `cc.Node` | Target node containing the label |
- | `cellItemSize` | `cc.Vec2` | Size of each slot cell |
- | `defaultFontSize` | `number` | Default font size for the label |
+
+
+
+ Property |
+ Type |
+ Description |
+
+
+
+
+ labelPosition |
+ cc.Vec2 |
+ Offset position for the win point label |
+
+
+ nodeTarget |
+ cc.Node |
+ Target node containing the label |
+
+
+ cellItemSize |
+ cc.Vec2 |
+ Size of each slot cell |
+
+
+ defaultFontSize |
+ number |
+ Default font size for the label |
+
+
+
-#### Steps 3
-
-- Set Up Label
-
- 
-
- - Add `label-point`:
- - **Display:** Shows win points on reels.
- - **Formatting:** Supports number and currency formats for localization.
-
- - Add Font:
- - Add a custom font asset to the win point component.
-
- | path | example |
- |---------------------------|---------------------------------------------------------------|
- |path: `assets\game-assets\fonts\preloads\main-game\fnt-win-point-on-reel`||
+#### Steps 3: Set Up Label Component
+
+
+- **Component**:
+ - Displays win values on the reels.
+ - Supports formatted text (number, currency).
+
+- **Custom Font**:
+ Add a custom font to style the win label.
+
+
+
+ Path |
+ Example |
+
+
+
+
+ assets\game-assets\fonts\preloads\main-game\fnt-win-point-on-reel |
+  |
+
+
+
+
+:::tip
+ - **Position And Size**: Follow Game Design.
+:::
## Game Result Examples
diff --git a/docs/02-setup-main-game/img/05-main-scene/win-point-on-reel/prefab-on-reel-in-game.png b/docs/02-setup-main-game/img/05-main-scene/win-point-on-reel/prefab-on-reel-in-game.png
new file mode 100644
index 0000000..f2967f2
Binary files /dev/null and b/docs/02-setup-main-game/img/05-main-scene/win-point-on-reel/prefab-on-reel-in-game.png differ
diff --git a/docs/02-setup-main-game/img/05-main-scene/win-point-on-reel/win-point-component.png b/docs/02-setup-main-game/img/05-main-scene/win-point-on-reel/win-point-component.png
index a1de817..5a540ca 100644
Binary files a/docs/02-setup-main-game/img/05-main-scene/win-point-on-reel/win-point-component.png and b/docs/02-setup-main-game/img/05-main-scene/win-point-on-reel/win-point-component.png differ