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@ -12,12 +12,13 @@ It typically triggers after a specific in-game condition (e.g. near-win or bonus
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```mermaid
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```mermaid
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stateDiagram-v2
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stateDiagram-v2
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Spin --> SpinEnd
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Spin --> SpinEnd
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Spin --> Trigger_Respin : case Special
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Spin --> Condition_Trigger : case Special
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SpinEnd --> Trigger_Respin : No Win
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SpinEnd --> Condition_Trigger : No Win
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SpinEnd --> Win
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SpinEnd --> Win
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Win --> Win_Complete : case normal
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Win --> Win_Complete : case normal
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Win_Complete --> Trigger_Respin
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Win_Complete --> Condition_Trigger
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Condition_Trigger --> Trigger_Respin
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```
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```
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---
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---
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@ -32,19 +33,20 @@ stateDiagram-v2
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| Create Respin Trigger Node |  |
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| Create Respin Trigger Node |  |
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#### Respin Flow
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#### Respin Flow
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1. **Trigger Respin Result**
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1. **Trigger Respin**
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2. **Re-trigger Respin**
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2. **Re-trigger Respin**
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3. **Keep Symbols Static (for symbol holding logic)**
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4. **Display Counter**
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3. **Display Counter**
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Show number of respins remaining.
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Show number of respins remaining.
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4. **Respin Win**
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This step handles the outcome evaluation after a respin.
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Its implementation depends on the specific game design and may be optional in some games.
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---
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---
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### Handle Event
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### Handle Event
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