diff --git a/docs/03-setup-special-feature/03-respin.md b/docs/03-setup-special-feature/03-respin.md index 05ad874..195caf9 100644 --- a/docs/03-setup-special-feature/03-respin.md +++ b/docs/03-setup-special-feature/03-respin.md @@ -12,12 +12,13 @@ It typically triggers after a specific in-game condition (e.g. near-win or bonus ```mermaid stateDiagram-v2 Spin --> SpinEnd - Spin --> Trigger_Respin : case Special + Spin --> Condition_Trigger : case Special - SpinEnd --> Trigger_Respin : No Win + SpinEnd --> Condition_Trigger : No Win SpinEnd --> Win Win --> Win_Complete : case normal - Win_Complete --> Trigger_Respin + Win_Complete --> Condition_Trigger + Condition_Trigger --> Trigger_Respin ``` --- @@ -32,19 +33,20 @@ stateDiagram-v2 | Create Respin Trigger Node | ![Trigger](./img/respin/node-trigger-in-scenes.png) | #### Respin Flow -1. **Trigger Respin Result** +1. **Trigger Respin** ![Trigger](./img/respin/trigger.png) 2. **Re-trigger Respin** ![Retrigger](./img/respin/retrigger.png) - -3. **Keep Symbols Static (for symbol holding logic)** - ![Keep Symbols](./img/respin/static-symbols-respin.png) -4. **Display Counter** +3. **Display Counter** Show number of respins remaining. ![Counter](./img/respin/respin-left.png) +4. **Respin Win** + This step handles the outcome evaluation after a respin. + Its implementation depends on the specific game design and may be optional in some games. + --- ### Handle Event