update content

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dungdq 2025-07-10 13:35:26 +07:00
parent a2e744cea4
commit 80fc9681fd

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@ -12,12 +12,13 @@ It typically triggers after a specific in-game condition (e.g. near-win or bonus
```mermaid ```mermaid
stateDiagram-v2 stateDiagram-v2
Spin --> SpinEnd Spin --> SpinEnd
Spin --> Trigger_Respin : case Special Spin --> Condition_Trigger : case Special
SpinEnd --> Trigger_Respin : No Win SpinEnd --> Condition_Trigger : No Win
SpinEnd --> Win SpinEnd --> Win
Win --> Win_Complete : case normal Win --> Win_Complete : case normal
Win_Complete --> Trigger_Respin Win_Complete --> Condition_Trigger
Condition_Trigger --> Trigger_Respin
``` ```
--- ---
@ -32,19 +33,20 @@ stateDiagram-v2
| Create Respin Trigger Node | ![Trigger](./img/respin/node-trigger-in-scenes.png) | | Create Respin Trigger Node | ![Trigger](./img/respin/node-trigger-in-scenes.png) |
#### Respin Flow #### Respin Flow
1. **Trigger Respin Result** 1. **Trigger Respin**
![Trigger](./img/respin/trigger.png) ![Trigger](./img/respin/trigger.png)
2. **Re-trigger Respin** 2. **Re-trigger Respin**
![Retrigger](./img/respin/retrigger.png) ![Retrigger](./img/respin/retrigger.png)
3. **Keep Symbols Static (for symbol holding logic)** 3. **Display Counter**
![Keep Symbols](./img/respin/static-symbols-respin.png)
4. **Display Counter**
Show number of respins remaining. Show number of respins remaining.
![Counter](./img/respin/respin-left.png) ![Counter](./img/respin/respin-left.png)
4. **Respin Win**
This step handles the outcome evaluation after a respin.
Its implementation depends on the specific game design and may be optional in some games.
--- ---
### Handle Event ### Handle Event