update content

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dungdq 2025-07-10 13:35:26 +07:00
parent a2e744cea4
commit 80fc9681fd

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@ -12,12 +12,13 @@ It typically triggers after a specific in-game condition (e.g. near-win or bonus
```mermaid
stateDiagram-v2
Spin --> SpinEnd
Spin --> Trigger_Respin : case Special
Spin --> Condition_Trigger : case Special
SpinEnd --> Trigger_Respin : No Win
SpinEnd --> Condition_Trigger : No Win
SpinEnd --> Win
Win --> Win_Complete : case normal
Win_Complete --> Trigger_Respin
Win_Complete --> Condition_Trigger
Condition_Trigger --> Trigger_Respin
```
---
@ -32,19 +33,20 @@ stateDiagram-v2
| Create Respin Trigger Node | ![Trigger](./img/respin/node-trigger-in-scenes.png) |
#### Respin Flow
1. **Trigger Respin Result**
1. **Trigger Respin**
![Trigger](./img/respin/trigger.png)
2. **Re-trigger Respin**
![Retrigger](./img/respin/retrigger.png)
3. **Keep Symbols Static (for symbol holding logic)**
![Keep Symbols](./img/respin/static-symbols-respin.png)
4. **Display Counter**
3. **Display Counter**
Show number of respins remaining.
![Counter](./img/respin/respin-left.png)
4. **Respin Win**
This step handles the outcome evaluation after a respin.
Its implementation depends on the specific game design and may be optional in some games.
---
### Handle Event