Merge pull request 'add setup idle animation' (#54) from feature/add-setup-idle-animation into develop
Reviewed-on: #54
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docs/02-setup-main-game/05-main-scene/16-idle-animation.md
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sidebar_position: 16
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---
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# Idle Animation
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---
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## Overview
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## Prepare the assets
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| Assets | Description |
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|--------|-------------|
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|  | Used to Setup the static sprite frame. |
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|  | Used to Setup the idle animation. |
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## Setup Idle Animation
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### Configure Settings
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Create the following script:
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```jsx title="assets/game-assets/scripts/slotty-settings/extend-slotty-setting.js"
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var BaseSlottySetting = p4fslot.require('slotty-setting');
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var DIContainer = p4fcore.require('di-container');
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BaseSlottySetting.prototype._registerInjection = function () {
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DIContainer.Register('cellItemRender', require('idle-cell-item-render'));
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DIContainer.Register('idleAnimationHandler', require('idle-animation-handler'));
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};
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```
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### Setup Animations
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1. Using hepler to generate animation using the prepared assets
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2. Configure Spine Animation
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- Set **Is Loop** ✅.
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- Setup the **Static Sprite Frame** using the prepared assets.
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### Configure Scene
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1. Search for the `idle-animation-panel` prefab.
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2. Drag the "prefab" into "scene".
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3. Click "Generate Panel".
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:::warning
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When using **prefab** directly from **core-assets**, you should convert to **Regular Node**.
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