---
sidebar_position: 1
title: 'GD Team'
---

# GD Team

The Game Design (GD) team is responsible for crafting the game's mechanics, systems, interface, and overall user experience. Additionally, the GD team plays a crucial role in cross-department communication and maintaining up-to-date documentation of features and requirements. To enhance their effectiveness and align with industry standards, the GD team should adopt the following improvements:

## Implement a Proper GDD

In professional game development, the Game Design Document (GDD) is typically divided into multiple structured documents or sections, each tailored for different development phases and target users—such as developers, artists, UI/UX designers, and QA/QC testers.

To meet industry expectations, the GD team must evolve from producing only high-level overviews and wireframes to maintaining **complete, structured, and living GDDs**. These documents should follow proven formats used by established studios and large-scale projects.

### 📚 Reference GDD Sources

**Publicly Released GDDs**

These examples provide valuable insight into real-world GDD structures and expectations:

| Game / Studio                                 | Preview Image                           | Link                                                                 |
|----------------------------------------------|-----------------------------------------|----------------------------------------------------------------------|
| Grand Theft Auto (Race ‘n’ Chase) – Original GDD | ![GTA](../img/gta.png)                | [View PDF](https://www.gamedevs.org/uploads/grand-theft-auto.pdf)   |
| Deus Ex – Annotated GDD                       | ![Deus Ex](../img/deux.png)             | [View PDF](https://drive.google.com/file/d/0B2_-knUokw90RzIwUEJsU2pYdWs/view?resourcekey=0-dqmq9k501fBUBDoUEgv4Sw) |
| Dirty Bomb – Full Design Document             | ![DirtyBombGDD](../img/dirtybomb.png)   | [View PDF](http://db-design.splashdamage.com.s3-eu-west-1.amazonaws.com/dirty_bomb-game_design_document.pdf) |
| PGSoft – Slot Game Information GDD            | ![PgsoftGDD](../img/pgsoft.png)         | [View Site](https://www.pgsoft.com/download/)                       |

**Premium GDD Templates**

Templates available from platforms such as **Notion** and **Nuclino** offer modern, interactive, and highly customizable frameworks for building GDDs.

![Notion](../img/notion.png)
![Nuclino](../img/nuclino.png)

## Adopt Modern Tools for Game Design

Traditionally, GDDs have been managed using Word, PowerPoint, or even informal chats in Teams. These methods make it difficult to track changes, maintain consistency, or ensure accessibility for other departments.

To ensure clarity, maintainability, and team-wide collaboration, the GD team must adopt modern, industry-standard tools designed specifically for collaborative game development.

![Game-Design-With-Engine](../img/game-design-with-engine.png)

### ✅ Recommended Tools

| Tool                          | Purpose                          | Benefits                                                                                     |
|-------------------------------|----------------------------------|----------------------------------------------------------------------------------------------|
| **Notion** / **Confluence**  | GDD Documentation                | - Real-time collaboration<br></br>- Structured templates<br></br>- Version history<br></br>- Easy cross-referencing |
| **Miro** / **FigJam**         | Flowcharts & UX Mapping          | - Visualize game flow<br></br>- Brainstorm features<br></br>- Create interactive UI screens            |
| **Figma**                     | UI/UX Wireframes                 | - Clickable prototypes<br></br>- Pixel-perfect layouts<br></br>- Seamless handoff to Art and Dev teams  |
| **Game Engine Prototypes**<br></br>(e.g., Cocos Creator, Unity, Godot) | Gameplay Prototyping | - Test core mechanics early<br></br>- Validate design feasibility<br></br>- Enable shared playtesting |

## Organize the GDD with Change Log and Centralized Repository

To improve version tracking and ensure consistent document access, the GD team should maintain a structured GDD repository with an embedded **change log** and well-defined access management.

### ✅ Change Log Implementation

Each GDD should include a clear **change log** that documents:
- Date of change
- Editor name
- Summary of updates
- Reason for the change (e.g., meeting feedback, client revision)

This promotes transparency, reduces miscommunication, and establishes a reliable record of design decisions.

### 📁 Centralized Document Repository

A single source of truth should be used to host all GDD files. We recommend **Microsoft SharePoint** for its:
- Secure access and permission control
- Integrated version history and rollback features
- Compatibility with Microsoft Teams and Office
- Tagging, search, and commenting capabilities

![Microsoft SharePoint](../img/sharepoint.png)

### 🧭 Suggested Folder Structure

Organize the GDD repository with a consistent structure to support fast navigation and cross-functional access:

```
/ProjectName/
├── GDD/
│   ├── 00_Overview.md
│   ├── 01_Feature_Detail.md
│   ├── 02_UI_UX.md
│   ├── 03_Assets_List.xlsx
│   ├── ...
│   ├── 99_Changelog.md
├── References/
├── Meeting_Notes/
├── Archive/
```

By maintaining a well-organized repository and standardized documentation practices, the GD team will improve production efficiency, cross-department alignment, and product quality.

:::tip
[**Game Design Skills**](https://gamedesignskills.com/) is a valuable resource for expanding your design toolkit and learning from industry best practices.
:::

