# Cocos Scene Setup
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## Platform Node Spawner
Use this configuration to control which prefabs appear based on the current platform.
| Setting | Value | Description |
|--------------------|----------------------|-----------------------------------------------|
| **Desktop Toggle** | ✅ Enabled | Show prefab on desktop |
| **Mobile Toggle** | ❌ Disabled | Hide prefab on mobile |
| **Target Prefab** | `prefab name` | Name of the prefab to be spawned |
## Platform ui controller
1. Attach this script to any node that should only appear on a specific platform.
2. At runtime, the node will automatically be removed if it doesn’t match the active platform.
| Setting | Value | Description |
|--------------------|----------------------|-----------------------------------------------|
| **Desktop Toggle** | ✅ Enabled | Show node on desktop |
| **Mobile Toggle** | ❌ Disabled | Hide node on mobile |
## Node Spawner
Spawns a prefab at the same position as the original node and then removes the node.
#### Usage
- On scene start, the prefab replaces the node.
1. Attach the script to a placeholder node.
2. Set the `prefab` property in the Inspector.
## UI Mobile Landscape / Portrait Position
Positions a node at a specific location when the device is in landscape / portrait mode on mobile.
#### Usage
1. Attach the script to your node.
2. Set `default Position` in the Inspector.
3. The position updates automatically in mobile landscape / portrait mode.

## Orientation UI Controller
Manage UI visibility based on device orientation (landscape or portrait).

| Property | Type | Default | Description |
|---------------------|---------|-----------|----------------------------------------------------------------------------------------------|
| **isLandscape** | Boolean | true | Indicates if the UI should be visible in landscape mode. Automatically syncs with ***isPortrait***. |
| **isPortrait** | Boolean | false | Indicates if the UI should be visible in portrait mode. Automatically syncs with ***isLandscape***. |
| **useActiveObject** | Boolean | false | Visibility method:
- `false`: Uses opacity (0-255)
- `true`: Uses node active state |
**Notes:**
- Automatically keeps landscape and portrait states in sync.
- Supports both opacity and active state for controlling visibility.