--- sidebar_position: 5 --- # Win Point on Reel ## Overview The **Win Point on Reel** system displays win points for each payline, including scatter wins. ![Win Point Overview](../img/05-main-scene/win-point-on-reel/win-point-overview.png) ## Asset Preparation - **Core Assets**: - Path: `assets/core-assets/hyper-core/packages/on-reel-present-win-point/prefab` - ![Core Prefab](../img/05-main-scene/win-point-on-reel/win-point-core.png) - **Game Assets**: - Path: `assets/game-assets/prefabs` - ![Game Prefab](../img/05-main-scene/win-point-on-reel/prefab-on-reel-in-game.png) ## Setup 1. **Add Prefab to Scene**: - Add the `on-reel-present-win-point` prefab to the main scene. - Components: - `on-reel-present-win-point`: Controls visibility of win points. - `hyper-present-win-point`: Manages presentation flow. - ![Win Point Component](../img/05-main-scene/win-point-on-reel/win-point-component.png) 2. **Configure Node Targets**: - Set the target node for win point labels and define size/offset. - ![Node Target Component](../img/05-main-scene/win-point-on-reel/win-point-node-target-component.png) - Properties: | Property | Type | Description | |----------|------|-------------| | `labelPosition` | `cc.Vec2` | Offset position for the win point label. | | `nodeTarget` | `cc.Node` | Target node containing the label. | | `cellItemSize` | `cc.Vec2` | Size of each slot cell. | | `defaultFontSize` | `number` | Default font size for the label. | 3. **Set Up Label Component**: - Displays win values with support for formatted text (number, currency). - Add a custom font: - Path: `assets/game-assets/fonts/preloads/main-game/fnt-win-point-on-reel` - ![Font Setup](../img/05-main-scene/win-point-on-reel/add-font.png) - ![Label Component](../img/05-main-scene/win-point-on-reel/win-point-label-component.png) **Tip**: Follow game design specifications for position and size.