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sidebar_position: 5
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# Win Point on Reel
## Overview
- Displays win points for each payline, including scatter wins.

## Implementation
### Prepare Asssets
#### In Core
Path |
Example |
assets\core-assets\hyper-core\packages\on-reel-present-win-point\prefab |
 |
#### In Game
Path |
Example |
assets\game-assets\prefabs |
 |
### Setup
#### Steps 1: Add Prefab to Scene
Add the win point on reel prefab to your main scene.
Component |
Description |
on-reel-present-win-point |
A component to **show/hide** points on reels |
hyper-present-win-point |
Manages win point presentation flow |

#### Steps 2: Configure Node Targets
Set the target node where each win point label appears and define its size and offset.

Property |
Type |
Description |
labelPosition |
cc.Vec2 |
Offset position for the win point label |
nodeTarget |
cc.Node |
Target node containing the label |
cellItemSize |
cc.Vec2 |
Size of each slot cell |
defaultFontSize |
number |
Default font size for the label |
#### Steps 3: Set Up Label Component

- **Component**:
- Displays win values on the reels.
- Supports formatted text (number, currency).
- **Custom Font**:
Add a custom font to style the win label.
Path |
Example |
assets\game-assets\fonts\preloads\main-game\fnt-win-point-on-reel |
 |
:::tip
- **Position And Size**: Follow Game Design.
:::
## Game Result Examples
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