--- sidebar_position: 5 --- # Win Point on Reel ## Overview - Displays win points for each payline, including scatter wins. ![Overview](../img/05-main-scene/win-point-on-reel/win-point-overview.png) ## Implementation ### Prepare Asssets #### In Core
Path Example
assets\core-assets\hyper-core\packages\on-reel-present-win-point\prefab
![Core Prefab](../img/05-main-scene/win-point-on-reel/win-point-core.png)
#### In Game
Path Example
assets\game-assets\prefabs
![Copied Prefab](../img/05-main-scene/win-point-on-reel/prefab-on-reel-in-game.png)
### Setup #### Steps 1: Add Prefab to Scene Add the win point on reel prefab to your main scene.
Component Description
on-reel-present-win-point A component to **show/hide** points on reels
hyper-present-win-point Manages win point presentation flow
![Overview](../img/05-main-scene/win-point-on-reel/win-point-component.png) #### Steps 2: Configure Node Targets Set the target node where each win point label appears and define its size and offset. ![Overview](../img/05-main-scene/win-point-on-reel/win-point-node-target-component.png)
Property Type Description
labelPosition cc.Vec2 Offset position for the win point label
nodeTarget cc.Node Target node containing the label
cellItemSize cc.Vec2 Size of each slot cell
defaultFontSize number Default font size for the label
#### Steps 3: Set Up Label Component ![Overview](../img/05-main-scene/win-point-on-reel/win-point-label-component.png) - **Component**: - Displays win values on the reels. - Supports formatted text (number, currency). - **Custom Font**: Add a custom font to style the win label.
Path Example
assets\game-assets\fonts\preloads\main-game\fnt-win-point-on-reel
![Overview](../img/05-main-scene/win-point-on-reel/add-font.png)
:::tip - **Position And Size**: Follow Game Design. ::: ## Game Result Examples ![Overview](../img/05-main-scene/win-point-on-reel/win-point-result.png)|