--- sidebar_position: 3 --- # Reel Slot Setup ## Overview The reel slot system manages the core spinning mechanics of the game. ## Asset Preparation - Add symbol textures and reel frames: - ![Symbol Texture](../img/05-main-scene/add-symbol-texture.png) - ![Reel Frame](../img/05-main-scene/add-reel-frame.png) ## Sprite Frame Provider - Add symbols to the **SpriteFrameProvider** for global access. - ![Sprite Frame Provider](../img/05-main-scene/sprite-frame-provider-reel-slot.png) ## Reel Frame - Configure the reel frame: - ![Reel Frame 1](../img/05-main-scene/add-reel-frame-2.png) - ![Reel Frame 2](../img/05-main-scene/reel-frame.png) ## Configuration Use the `reel-scroller-helper` to set up spinning behavior: ![Reel Scroller Helper](../img/05-main-scene/reel-scroller-helper.png) | Property | Description | Example | |----------|-------------|---------| | **Cell Item Script Name** | Script attached to each cell item. | ![Cell Item Script](../img/05-main-scene/hyper-cell-item.png) | | **Scroller Script Name** | Script handling spinning logic. | ![Scroller Script](../img/05-main-scene/scroller.png) | | **Row Count x Reel Count** | Number of slot items per row and column. | ![Reel Row Column](../img/05-main-scene/reel-row-column.png) | | **Cell Size** | Size of each cell. | ![Cell Size](../img/05-main-scene/cell-size.png) | | **Cell Spacing** | Horizontal and vertical distance between cells. | - | | **Cell Dim Color** | Dark color for non-winning cells during win animations. | ![Dim Cell Color](../img/05-main-scene/dim-cell-color.png) | | **Top Count and Bot Count** | Additional cells at the top and bottom for spinning logic. | ![Cell Top Bottom](../img/05-main-scene/cell-top-bottom.png) | ## Generate Reel Panel - Use the `reel-scroller-helper` to auto-generate the reel panel. - ![Generate Panel](../img/05-main-scene/generate-panel.png) **Tip**: Temporarily disable any popups covering the scene to view and edit reel slot components clearly.