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@ -4,7 +4,7 @@ sidebar_position: 7
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# Item Description
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Provides players with detailed information about each item of the game.
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Provides players with detailed information about each item in the game.
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---
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@ -16,61 +16,61 @@ Provides players with detailed information about each item of the game.
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## Prepare the assets
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| Assets | Description |
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|--------|-------------|
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|  | Used to setup background. |
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|  | Used to setup for static symbol. |
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|  | Used to setup for animation symbol. |
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|  | Used to setup Payout/Description. |
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|  | Used to Setup the background. |
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|  | Used to Setup the static symbol. |
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|  | Used to Setup the animation symbol. |
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|  | Used to Setup the payout/description. |
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## Setup Prefabs Item Description
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| Step | Action | Description | Image Reference |
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| :--: | :----- | :---------- | :-------------: |
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| 1 | Locate all template prefabs need for **Item Description** | Search for the `template-item-description` prefab. |  |
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| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
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| 1 | Locate all template prefabs needed for the **Item Description** | Search for the `template-item-description` prefab. |  |
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| 2 | Clone assets| Copy and paste them to the game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
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### item-description-small
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Setup prefab `item-description-small` for item have win payout:
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Setup the `item-description-small` prefab for items have a win payout:
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | - Setup **Sprite Frame** in `background` from prepared assets. | <img width="1000"/> |
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| 2 | - Setup Item with prefab name follow format item-description-**name**".<br/> - Setup **Animation Name** with animation name of item in **Animation Provider**.|  |
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| 3 | - Setup **Sprite Frame** in `sprite-item` same name with item from prepared assets. |  |
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| 4 | - Change **Color**, **Font** and **Font Size** in `multi-x...` and `oods-x...` follow the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.|  |
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| 1 | - Setup the **Sprite Frame** in the `background` using the prepared assets. | <img width="1000"/> |
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| 2 | - Name the item prefab following the format item-description-**name**".<br/> - Setup the **Animation Name** to match the item's name in the **Animation Provider**.|  |
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| 3 | - Setup the **Sprite Frame** in the `sprite-item` using the same name as the item from the prepared assets. |  |
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| 4 | - Adjust **Color**, **Font** and **Font Size** in `multi-x...` and `oods-x...` according to the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) if you need to create a Bitmap Font.|  |
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### item-description-no-odds
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Setup prefab `item-description-no-odds` for item have description without win payout:
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Setup the `item-description-no-odds` prefab for items that have a description but no win payout:
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | - Setup **Sprite Frame** in `background` from prepared assets. | <img width="1000"/> |
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| 2 | - Setup Item with prefab name follow format item-description-**name**".<br/> - Setup **Animation Name** with animation name of item in **Animation Provider**.|  |
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| 3 | - Setup **Sprite Frame** in `sprite-item` same name with item from prepared assets. |  |
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| 4 | - Setup **String**, change **Color**, **Font** and **Font Size** in `description` follow the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.|  |
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| 1 | - Setup the **Sprite Frame** in the `background` using the prepared assets. | <img width="1000"/> |
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| 2 | - Name the item prefab following the format item-description-**name**".<br/> - Setup **Animation Name** to match the item's name in the **Animation Provider**.|  |
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| 3 | - Setup the **Sprite Frame** in the `sprite-item` using the same name as the item from the prepared assets. |  |
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| 4 | - Set the **String** and adjust **Color**, **Font** and **Font Size** in the `description` according to the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) if you need to create a Bitmap Font. |  |
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### item-description-big
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Setup prefab `item-description-big` for item have win payout and description:
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Setup the `item-description-big` prefab for items that include both a win payout and a description:
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | - Setup **Sprite Frame** in `background` from prepared assets. | <img width="1000"/> |
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| 2 | - Setup Payout for item, we do **Step 4** in **Setup prefab `item-description-small`** | [Configure Item Description Small](./item-description#item-description-small) | |
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| 3 | - Setup Payout for item, we do **Step 4** in **Setup prefab `item-description-no-odds`** | [Configure Item Description No Odds](./item-description#item-description-no-odds) | |
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| 1 | - Setup the **Sprite Frame** in the `background` using the prepared assets. | <img width="1000"/> |
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| 2 | - Setup the payout by following **Step 4** in **Setup prefab `item-description-small`** | [Configure Item Description Small](./item-description#item-description-small) | |
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| 3 | - Setup the description by following **Step 4** in **Setup prefab `item-description-no-odds`** | [Configure Item Description No Odds](./item-description#item-description-no-odds) | |
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:::tip
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Use Helper to setup:
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1. Setup **Content Size** and **Cell Item Size** follow game design.
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2. Use prepared fonts (Bitmap) to setup **Labels** font.
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3. Click **Set Size** to run helper.
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4. Setup **Background**, **Sprite Frame**, **Animation**, **Payout**, **Description** of item from prepared assets.
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1. Setup **Content Size** and **Cell Item Size** according to the game design.
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2. Use prepared bitmap fonts to Setup the **Labels** font.
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3. Click **Set Size** to run the helper.
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4. Setup the **Background**, **Sprite Frame**, **Animation**, **Payout**, **Description** of the item using the prepared assets.
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:::
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