update feedback

This commit is contained in:
dungdq 2025-05-07 16:30:19 +07:00
parent a56efcaf23
commit e722339218
2 changed files with 23 additions and 2 deletions

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@ -70,6 +70,16 @@ The setup is very straightforward by using the `Generate Panel` command in each
![Landing Panel](./img/05-main-scene/landing-panel.png) ![Landing Panel](./img/05-main-scene/landing-panel.png)
To define Landing Panel, create the following script:
:::warning
```jsx title="assets/game-assets/scripts/slotty-settings/extend-slotty-setting.js"
SlottySetting.prototype._registerInjection = function () {
DIContainer.Register('landingGenerator', require('landing-generator'));
};
```
:::
- Present Win Cell Panel: - Present Win Cell Panel:
![Present Win Cell Panel](./img/05-main-scene/present-win-cell-panel.png) ![Present Win Cell Panel](./img/05-main-scene/present-win-cell-panel.png)
@ -85,6 +95,17 @@ The setup is very straightforward by using the `Generate Panel` command in each
If the tension use a custom size frame, we can change the option **sizeMode** to **Custom** and set the static frame and size. If the tension use a custom size frame, we can change the option **sizeMode** to **Custom** and set the static frame and size.
![Tension Size Custom](./img/05-main-scene/tension-panel-custom.png) ![Tension Size Custom](./img/05-main-scene/tension-panel-custom.png)
**check toggle General Panel**
![Tension Size Custom](./img/05-main-scene/note-bug-tension.png)
To define Tension Panel, create the following script:
:::warning
```jsx title="assets/game-assets/scripts/slotty-settings/extend-slotty-setting.js"
SlottySetting.prototype._registerInjection = function () {
DIContainer.Register('tensionGenerator', require('tension-generator'));
};
```
:::
## Setup UI Panel ## Setup UI Panel

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