diff --git a/docs/02-setup-main-game/05-main-scene/07-item-description.md b/docs/02-setup-main-game/05-main-scene/07-item-description.md
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--- a/docs/02-setup-main-game/05-main-scene/07-item-description.md
+++ b/docs/02-setup-main-game/05-main-scene/07-item-description.md
@@ -4,8 +4,73 @@ sidebar_position: 7
# Item Description
-> To be Add
+Provides players with detailed information about each item in the game.
+
---
-> To be Add
\ No newline at end of file
+## Overview
+
+
+
+## Prepare the assets
+| Assets | Description |
+|--------|-------------|
+|  | Used to Setup the background. |
+|  | Used to Setup the static symbol. |
+|  | Used to Setup the animation symbol. |
+|  | Used to Setup the payout/description. |
+
+## Setup Prefabs Item Description
+
+| Step | Action | Description | Image Reference |
+| :--: | :----- | :---------- | :-------------: |
+| 1 | Locate all template prefabs needed for the **Item Description** | Search for the `template-item-description` prefab. |  |
+| 2 | Clone assets| Copy and paste them to the game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
+
+### item-description-small
+
+ Setup the `item-description-small` prefab for items have a win payout:
+
+ 
+
+ | Step | Action | Image Reference |
+ | :--: | :----- | :-------------: |
+ | 1 | - Setup the **Sprite Frame** in the `background` using the prepared assets. |
 |
+ | 2 | - Name the item prefab following the format item-description-**name**".
- Setup the **Animation Name** to match the item's name in the **Animation Provider**.|  |
+ | 3 | - Setup the **Sprite Frame** in the `sprite-item` using the same name as the item from the prepared assets. |  |
+ | 4 | - Adjust **Color**, **Font** and **Font Size** in `multi-x...` and `oods-x...` according to the game design.
- Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) if you need to create a Bitmap Font.|  |
+
+
+### item-description-no-odds
+ Setup the `item-description-no-odds` prefab for items that have a description but no win payout:
+
+ 
+
+ | Step | Action | Image Reference |
+ | :--: | :----- | :-------------: |
+ | 1 | - Setup the **Sprite Frame** in the `background` using the prepared assets. |
 |
+ | 2 | - Name the item prefab following the format item-description-**name**".
- Setup **Animation Name** to match the item's name in the **Animation Provider**.|  |
+ | 3 | - Setup the **Sprite Frame** in the `sprite-item` using the same name as the item from the prepared assets. |  |
+ | 4 | - Set the **String** and adjust **Color**, **Font** and **Font Size** in the `description` according to the game design.
- Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) if you need to create a Bitmap Font. |  |
+
+### item-description-big
+ Setup the `item-description-big` prefab for items that include both a win payout and a description:
+
+ 
+
+ | Step | Action | Image Reference |
+ | :--: | :----- | :-------------: |
+ | 1 | - Setup the **Sprite Frame** in the `background` using the prepared assets. |
 |
+ | 2 | - Setup the payout by following **Step 4** in **Setup prefab `item-description-small`** | [Configure Item Description Small](./item-description#item-description-small) | |
+ | 3 | - Setup the description by following **Step 4** in **Setup prefab `item-description-no-odds`** | [Configure Item Description No Odds](./item-description#item-description-no-odds) | |
+
+:::tip
+ Use Helper to setup:
+ 1. Setup **Content Size** and **Cell Item Size** according to the game design.
+ 2. Use prepared bitmap fonts to Setup the **Labels** font.
+ 3. Click **Set Size** to run the helper.
+ 4. Setup the **Background**, **Sprite Frame**, **Animation**, **Payout**, **Description** of the item using the prepared assets.
+
+ 
+:::
\ No newline at end of file
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