complete respin feature

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dungdq 2025-07-10 13:21:31 +07:00
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# Respin Feature
# Respin ### Overview
**Respin** is a bonus mechanic in slot games that allows players to re-spin selected reels without restarting the full spin.
It typically triggers after a specific in-game condition (e.g. near-win or bonus hit) and enhances player engagement.
## Overview > Respin ends when the respin counter reaches **zero**.
The Respin feature is a popular mechanic in modern slot machine games that allows players to spin one or more reels again without restarting the entire game round.
![Respin Overview](./img/respin/overview.png) ```mermaid
stateDiagram-v2
Spin --> SpinEnd
Spin --> Trigger_Respin : case Special
### Main Scene SpinEnd --> Trigger_Respin : No Win
SpinEnd --> Win
Win --> Win_Complete : case normal
Win_Complete --> Trigger_Respin
```
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#### Start Respin ### Main Scene Integration
The **Respin** feature usually occurs after a specific win or condition is met. #### Triggering Respin
- Triggered by game logic after a win or specific pattern.
- Node setup required in Scene graph.
**Scenes** | Action | Image |
| Description | Image | |--------|-------|
|--------------------------|------------------------------------| | Create Respin Trigger Node | ![Trigger](./img/respin/node-trigger-in-scenes.png) |
|Create Respin Feature Node|![Trigger](./img/respin/node-trigger-in-scenes.png)|
1. **Respin Trigger Result** #### Respin Flow
1. **Trigger Respin Result**
![Trigger](./img/respin/trigger.png)
![Trigger](./img/respin/trigger.png) 2. **Re-trigger Respin**
![Retrigger](./img/respin/retrigger.png)
3. **Keep Symbols Static (for symbol holding logic)**
![Keep Symbols](./img/respin/static-symbols-respin.png)
2. **Respin Re-Trigger Result** 4. **Display Counter**
Show number of respins remaining.
![Counter](./img/respin/respin-left.png)
![ReTrigger](./img/respin/retrigger.png) ---
3. **Respin Counter** ### Server Communication
| Description | Image | #### Respin Event Handling
|-----------------------|------------------------------------| - Override class: `hyper-gaming-server-handler`
| Number of respins |![Respin Left](./img/respin/respin-left.png)|
The respin feature ends when the number of respins reaches **zero**, and the game returns to the **normal mode**. | Process | Image |
|---------|-------|
| Listen for event: `"respins" | ![Script](./img/respin/handle-event.png) |
| Trigger Data from Server | ![Trigger](./img/respin/handle-trigger.png) |
| Re-trigger Data | ![Retrigger](./img/respin/handle-retrigger.png) |
#### Handle Script Processes Data Respin ---
1. Handle Respin Response Event from Server: ### UI & Feature Management
- Override the class: `hyper-gaming-server-handler`
- The event name is usually: `respins`
![Respin Left](./img/respin/handle-event.png)
**Processes** :
1. Trigger Data
![Respin Trigger](./img/respin/handle-trigger.png)
2. Re-Trigger
![Respin Re-Trigger](./img/respin/handle-retrigger.png)
#### Handle Script Respin Panel
- create class `feature-respin` override the class: `feature-game`: handle panel respin and manager ui feature respin.
![Script Trigger Retrigger](./img/respin/script-feature-respin.png)
- add script trigger / retrigger
![Script Trigger Retrigger](./img/respin/script-trigger-retrigger.png)
#### Feature Class Setup
- Create `feature-respin` class extending `feature-game`
- Responsibilities:
- Manage respin panel UI
- Handle trigger & retrigger logic
| Action | Image |
|--------|-------|
| Script: Feature Panel | ![Script](./img/respin/script-feature-respin.png) |
| Script: Trigger/Retrigger | ![Trigger](./img/respin/script-trigger-retrigger.png) |