popup panel

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dungdq 2025-05-08 10:45:08 +07:00
parent 285f0e75e3
commit e4d9a10c2e
3 changed files with 4 additions and 5 deletions

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@ -421,8 +421,8 @@ If the game have design animation for background, we will do this step.
The popup panel is already integrated into main scenes. It is separated into two parts for modular use:
|![Popup overview exit](./img/05-main-scene/popup-disconnet.png)|![Popup overview disconnect](./img/05-main-scene/popup-exit-game.png)|
|---------------------------------------------------------------|---------------------------------------------------------------------|
|![Popup overview exit](./img/05-main-scene/popup-disconnet.png)|![Popup overview disconnect](./img/05-main-scene/popup-exit-game.png)|![Popup overview disconnect](./img/05-main-scene/popup-credit-game.png)|
|---------------------------------------------------------------|---------------------------------------------------------------------|---------------------------------------------------------------------|
### Popup in the Game
@ -442,9 +442,8 @@ The popup panel is already integrated into the main scenes.
![Popup Position](./img/05-main-scene/popup-multi-panel.png)
To use the Multiple Popup layout, reference the core prefab:
To use the Multiple Popup layout, reference target `hyper-multiple-popup.prefab` in core:
:::info
**Prefab** : *hyper-multiple-popup.prefab*
**Path** : *assets/core-assets/hyper-core/packages/popup-panel/prefabs/hyper-multiple-popup.prefab*
:::

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