diff --git a/docs/02-setup-main-game/05-main-scene/02-background.md b/docs/02-setup-main-game/05-main-scene/02-background.md
index 0a2c0de..eaf7c65 100644
--- a/docs/02-setup-main-game/05-main-scene/02-background.md
+++ b/docs/02-setup-main-game/05-main-scene/02-background.md
@@ -7,7 +7,7 @@ sidebar_position: 2
Is the visual scenery that appears behind the gameplay elements.
---
-## Overivew
+## Overview
The background consists of 2 parts: **Landscape** and **Portrait**.
diff --git a/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md b/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md
index b702d90..f925a48 100644
--- a/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md
+++ b/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md
@@ -12,7 +12,7 @@ sidebar_position: 5
## Implementation
-### Prepare Asssets
+### Prepare Assets
#### In Core
@@ -140,8 +140,4 @@ Set the target node where each win point label appears and define its size and o
:::tip
- **Position And Size**: Follow Game Design.
-:::
-
- ## Game Result Examples
-
- |
\ No newline at end of file
+:::
\ No newline at end of file
diff --git a/docs/02-setup-main-game/05-main-scene/06-special-win.md b/docs/02-setup-main-game/05-main-scene/06-special-win.md
index 2675298..49107af 100644
--- a/docs/02-setup-main-game/05-main-scene/06-special-win.md
+++ b/docs/02-setup-main-game/05-main-scene/06-special-win.md
@@ -167,9 +167,4 @@ Place animated assets in the following directories:
:::tip
Customize font styles based on each game's design.
-:::
-
-## Game Result Example
-
-The game result display for Special Wins should match the style and format shown in the Overview section.
-🔗 [Game Result Example](/docs/setup-main-game/main-scene/special-win#overview)
+:::
\ No newline at end of file
diff --git a/docs/02-setup-main-game/05-main-scene/07-item-description.md b/docs/02-setup-main-game/05-main-scene/07-item-description.md
index f2ef36a..526c8b1 100644
--- a/docs/02-setup-main-game/05-main-scene/07-item-description.md
+++ b/docs/02-setup-main-game/05-main-scene/07-item-description.md
@@ -13,7 +13,9 @@ Provides players with detailed information about each item in the game.

-## Prepare the assets
+## Implementation
+
+### Prepare Assets
| Assets | Description |
|--------|-------------|
|  | Used to Setup the background. |
@@ -21,16 +23,16 @@ Provides players with detailed information about each item in the game.
|  | Used to Setup the animation symbol. |
|  | Used to Setup the payout/description. |
-## Setup Prefabs Item Description
+### Setup
| Step | Action | Description | Image Reference |
| :--: | :----- | :---------- | :-------------: |
| 1 | Locate all template prefabs needed for the **Item Description** | Search for the `template-item-description` prefab. |  |
| 2 | Clone assets| Copy and paste them to the game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
-### item-description-small
+#### item-description-small
- Setup the `item-description-small` prefab for items have a win payout:
+ Setup the `item-description-small` prefab for items have only win payout:

@@ -42,7 +44,7 @@ Provides players with detailed information about each item in the game.
| 4 | - Adjust **Color**, **Font** and **Font Size** in `multi-x...` and `oods-x...` according to the game design.
- Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) if you need to create a Bitmap Font.|  |
-### item-description-no-odds
+#### item-description-no-odds
Setup the `item-description-no-odds` prefab for items that have a description but no win payout:

@@ -54,7 +56,7 @@ Provides players with detailed information about each item in the game.
| 3 | - Setup the **Sprite Frame** in the `sprite-item` using the same name as the item from the prepared assets. |  |
| 4 | - Set the **String** and adjust **Color**, **Font** and **Font Size** in the `description` according to the game design.
- Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) if you need to create a Bitmap Font. |  |
-### item-description-big
+#### item-description-big
Setup the `item-description-big` prefab for items that include both a win payout and a description:

diff --git a/docs/02-setup-main-game/05-main-scene/10-desktop-bottom-bar-ui.md b/docs/02-setup-main-game/05-main-scene/10-desktop-bottom-bar-ui.md
index 2a67f13..aaebffe 100644
--- a/docs/02-setup-main-game/05-main-scene/10-desktop-bottom-bar-ui.md
+++ b/docs/02-setup-main-game/05-main-scene/10-desktop-bottom-bar-ui.md
@@ -3,12 +3,18 @@ sidebar_position: 10
---
# Bottom Bar UI (Desktop)
+The bottom bar UI on desktop provides a functional interface for gameplay control
+
+---
+
### Overview
- Full bottom bar with all controls visible
- Horizontal layout maximizing screen width

+## Implementation
+
### Step 1: Set Up Prefab Editor
| Step | Action | image |
diff --git a/docs/02-setup-main-game/05-main-scene/11-ui-mobile-panel.md b/docs/02-setup-main-game/05-main-scene/11-ui-mobile-panel.md
index 6a69ede..a138821 100644
--- a/docs/02-setup-main-game/05-main-scene/11-ui-mobile-panel.md
+++ b/docs/02-setup-main-game/05-main-scene/11-ui-mobile-panel.md
@@ -2,6 +2,9 @@
sidebar_position: 11
---
# Mobile UI Panel
+The Mobile UI provides a functional interface for gameplay control
+
+---
### Overview
The mobile interface adapts to both landscape and portrait orientations:
@@ -11,7 +14,7 @@ The mobile interface adapts to both landscape and portrait orientations:
| Landscape |  |
| Portrait | 
-
+## Implementation
### Step 1: Set Up Prefabs
| Step | Action | Description | Image Reference |