diff --git a/docs/02-setup-main-game/05-main-scene.md b/docs/02-setup-main-game/05-main-scene.md
index 3410b93..1ad0777 100644
--- a/docs/02-setup-main-game/05-main-scene.md
+++ b/docs/02-setup-main-game/05-main-scene.md
@@ -343,77 +343,6 @@ The `helper-paint-color-ui-mobile.js` component is a customizable color painter
---
-## Setup Background
-
-Background overview:
-
-| | Desktop | Mobile |
-|:-:|--------------|---------|
-|**Background Landscape**
|
|
|
-|**Background Portrait**
||
|
-
-**Background landscape** use for Desktop and Mobile landscape.
-
-**Background portrait** only use for Mobile portrait.
-
-### Prepare the assets
-| | Assets | Description |
-|:-:|--------------|---------|
-|**Static**
||Static background is necessary for the game|
-|**Animation**
||Animation background may or may not be present, depending on the game design|
-
-### Background Landscape
-
- We use sprite frame background for landscape from prepared assets.
-
- 
-
-### Background Portrait
-
- We use sprite frame background for mobile from prepared assets.
-
- 
-
-### Background Animation
-
-If the game have design animation for background, we will do this step.
-
-1. Using hepler to generate animation from prepared assets
-
- 
- 
-
-2. We have the result as below, and continue setup for **spine-animation**.
- - **Is Loop**: is ✅ because this animation will play through the game.
- - **Static Sprite Frame**: It will be displayed when the animation has not finished loading.
-
- 
- 
-
-3. Add animation background with component below:
-
- **Animation background landscape**
-
- - Create **Empty Node** with name **anim-background-main-game**.
- - Add **animation-play-on-anable** with animation name in **Animation Provider**.
- - Add **background-scaler** resize with screen resolution.
-
- 
-
- **Animation background portrait**
-
- - Create **Empty Node** with name **mobile-background-anim-portrait**.
- - Add **mobile-portrait-background-ui-controller** to display only on **Mobile**.
- - Add **orientation-ui-controller** to display on Portrait with the options below.
-
- 
-
- - Create **Empty Node** with name **anim-background-main-game**.
- - Add **animation-play-on-anable** with animation name in **Animation Provider**.
- - Add **portrait-anim-background-scaler** resize with screen resolution.
-
- 
-
## Setup Popup Panel
### Overview
diff --git a/docs/02-setup-main-game/05-main-scene/02-background.md b/docs/02-setup-main-game/05-main-scene/02-background.md
index 1a6183c..0a2c0de 100644
--- a/docs/02-setup-main-game/05-main-scene/02-background.md
+++ b/docs/02-setup-main-game/05-main-scene/02-background.md
@@ -7,6 +7,7 @@ sidebar_position: 2
Is the visual scenery that appears behind the gameplay elements.
---
+## Overivew
The background consists of 2 parts: **Landscape** and **Portrait**.
@@ -18,25 +19,25 @@ The background consists of 2 parts: **Landscape** and **Portrait**.
|**Background Landscape**
|
|
|
|**Background Portrait**
||
|
-### 1. Prepare the assets
+## 1. Prepare the assets
| | Assets | Description |
|:-:|--------------|---------|
|**Static**
||Static background is necessary for the game|
|**Animation**
||Animation background may or may not be present, depending on the game design|
-### 2. Setup Background Landscape
+## 2. Setup Background Landscape
We use sprite frame background for landscape from prepared assets.

-### 3. Setup Background Portrait
+## 3. Setup Background Portrait
We use sprite frame background for mobile from prepared assets.

-### 4. Setup Background Animation
+## 4. Setup Background Animation
If the game have design animation for background, we will do this step.
diff --git a/docs/02-setup-main-game/05-main-scene/09-info-page.md b/docs/02-setup-main-game/05-main-scene/09-info-page.md
deleted file mode 100644
index 0b0ff5a..0000000
--- a/docs/02-setup-main-game/05-main-scene/09-info-page.md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-sidebar_position: 9
----
-
-# Info Page
-
-Info Page (Information Page) provides players with essential details about how the game works. It helps players understand the rules, features, symbols, payout structures, and other gameplay mechanics.
-
----
-
-## Paytable
-
-Shows the value of each symbol and how much players can win from different combinations.
-
-## Special Feature
-
-Describes bonus rounds, free spins, jackpots, or other special win features.
-
-## Gamble Feature
-
-The Gamble Feature is a special option that allows players to risk their recent winnings for a chance to multiply them.
-
-## Game Rules
-
-Explains the basic mechanics and objectives of the game.
-
-## Winning Lines or Ways
-
-This section shows the valid winning combinations or paylines.
-
-> To be added
\ No newline at end of file
diff --git a/docs/02-setup-main-game/05-main-scene/09-info-pages.md b/docs/02-setup-main-game/05-main-scene/09-info-pages.md
new file mode 100644
index 0000000..6d7a85c
--- /dev/null
+++ b/docs/02-setup-main-game/05-main-scene/09-info-pages.md
@@ -0,0 +1,81 @@
+---
+sidebar_position: 9
+---
+
+# Info Pages
+
+Info Pages (Information Pages) provide players with essential details about how the game works. It helps player understand the rules, features, symbols, payout structures, and other gameplay mechanics.
+
+---
+## Overivew
+
+- **Desktop** consists Paytable and Rules in **Info Pages**.
+- **Mobile** is divided into 2 parts Paytable and Rules
+
+|Desktop | Mobile |
+|:------:|:------:|
+|||
+|
||
+
+## Prepare the assets
+| Assets | Description |
+|--------|-------------|
+||Used to setup **Rules** or image in RichText|
+||Used to setup **Paytable**|
+
+## Setup Prefabs Desktop
+
+| Step | Action | Description | Image Reference |
+| :--: | :----- | :---------- | :---------------------------------------------------------------------------------------------: |
+| 1 | Locate all template prefabs need for **Info Page Desktop** | Search for the `desktop-hyper-info-panel` prefab |  |
+| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
+| 3 | Get settings config| - Run DevTools on Browser.
- On tab Console, find message with **event** = `config`.
- Get values in context = `paytable` to setup for Item Payout with Item name and Odds |  |
+
+### desktop-info-panel
+
+ Change color `page-background`, `menu-header-background` follow the game design.
+
+ 
+
+### desktop-paytable-content
+
+- Paytable: Consist **Item with Payout** and **Item with Description**
+
+  
+
+| Action | Item with Payout | Item with Description|
+| ------ | :--------------: | :------------------: |
+| Setup Item with **Name** and **Odds** follow the game design. |  |  |
+| Setup sprite frame `item-display` same name with Item from prepared assets. |  |  |
+| Change color **odds value** follow the game design. |  ||
+| Change **description** follow the game design. | |  |
+
+- Feature Game: Depending on each game, there will be different features. Includes of 3 parts
+ - Title : Change Text and Color follow the game design.
+ - Image : Use from prepared assets.
+ - Description: Change Text follow the game design.
+
+| Overivew | Configure |
+| :--------------: | :------------------: |
+|  |  |
+|  |  |
+
+### desktop-rules-content
+
+ 1. Add new Node is child of `lines` name `lines-image` with **Sprite** Component
+ 2. Use sprite frame **lines** from prepared assets.
+ 3. Description: Change Text follow the game design.
+
+| Overivew | Configure |
+| :--------------: | :------------------: |
+|  |  |
+
+## Setup Prefabs Mobile
+
+| Step | Action | Description | Image Reference |
+| :--: | :----- | :---------- | :-------------: |
+| 1 | Locate all template prefabs need for **Info Page Mobile** | Search for the `mobile-ui` prefab |  |
+| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
+| 3 | Configure prefabs| We will do the same as configure for desktop. | |
+| 4 | Locate **Paytable** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-paytable-content-spawner` in `mobile-ui` prefab. |  |
+| 5 | Locate **Rules** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-rule-content-spawner` in `mobile-ui` prefab. |  |
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