format layout ui-bottom-bar
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@ -5,48 +5,62 @@ sidebar_position: 10
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The bottom bar UI on desktop provides a functional interface for gameplay control
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---
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### Overview
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- Full bottom bar with all controls visible
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- Horizontal layout maximizing screen width
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---
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## Implementation
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## Prepare Prefabs
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### Step 1: Set Up Prefab Editor
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### Step 1: ui-bottom-bar-panel
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| Step | Action | image |
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|------|---------|--------------|
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| 1. Locate Prefab | Search for `ui-bottom-bar-panel` prefab |  |
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| 2. Find Assets | Navigate to `core/editor` directory |  |
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| 3. Clone Assets | Copy / Paste to game assets location |  |
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**Copy** `template-new-ui-bottom-bar-panel`
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from `assets\core-assets\hyper-core\packages\ui\desktop-ui\prefabs\template-ui-bottom-bar-panel`
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**Past & rename** `assets\game-assets\prefabs\ui-bottom-bar-panel.prefab`
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:::warning
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Must rename to **ui-bottom-bar-panel**
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:::
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### Step 2: template-label
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**Copy 2 prefab** `template-label-auto-selection` & `template-label-title`
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**From** `assets\core-assets\hyper-core\packages\ui\desktop-ui\editor\`
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**To** `assets\game-assets\editor\bottom-ui\`
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### Step 3: template-label-auto-selection
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**To and rename** `template-label-auto-selection` & `template-label-title`
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From `assets\core-assets\hyper-core\packages\ui\desktop-ui\prefabs\`
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**To** `assets\game-assets\prefabs\`
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:::warning
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Must rename to **button-auto-selection**
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:::
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---
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### Step 2: Configure Prefabs
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## Edit prefab
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#### Core Prefabs Structure
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Navigate to the location where the prefabs: `assets\core-assets\hyper-core\packages\ui\desktop-ui\prefabs\`
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#### Rename Prefabs
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Rename the copied prefabs by removing unnecessary prefixes:
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| Prefix to Remove | Original Prefab Name | Final Name |
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|------------------|----------------------|------------|
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| `template-new-` | `template-new-ui-bottom-bar-panel` | `ui-bottom-bar-panel` |
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| `template-` | `template-button-auto-selection` | `button-auto-selection` |
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```jsx title="The folder structure is as follows:"
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assets\game-assets\prefabs
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```
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#### Customize *`button-auto-selection`* Label
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### Step 1: button-auto-selection
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**Follow Design:**
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Use the `template-label-auto-selection` to customize the appearance of the label inside the `button-auto-selection` prefab.
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@ -59,10 +73,11 @@ Use the `template-label-auto-selection` to customize the appearance of the label
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#### Customize *`ui-bottom-bar-panel`* Label
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### Step 2: template-label-title
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Use `assets\game-assets\editor\bottom-ui\template-label-title` to customize the `ui-bottom-bar-panel`:
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:::info
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🔗[Follow the same configuration as Button Auto Selection Labels](#customize-button-auto-selection-label)
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🔗[Follow the same configuration as button-auto-selection](#edit-prefab)
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Bottom bar labels include a localization component for multi-language support
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:::
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@ -77,29 +92,33 @@ The `FormatText` property controls text formatting behavior for label components
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---
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### Step 3: Set Up UI In Main Scenes
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## Setup Main Scene
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Create new node and configuration in your main scene:
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**Create new node** and **configuration** in your main scene:
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#### Platform Node Spawner Settings
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🔗 Details: [Platform Node Spawner](http://localhost:3000/docs/faqs/setup-cocos-scene#platform-node-spawner)
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### Step 4: Apply Textures
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**Position Y** : normally is -415
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---
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## Apply Textures
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**Checklist assets** completed for bottom UI and button UI text
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#### Texture Button Bar
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Checklist assets completed for bottom UI and button UI text
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:::info
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🔗 Details: [Game Asset Structure](http://localhost:3000/docs/category/game-asset-structure)
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:::
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#### Run the Helper Tool
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To configure the bottom bar UI helper.
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**Run the Helper Tool** to configure the bottom bar UI helper.
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:::info
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🔗Details: [UI Bottom Bar Desktop Helper](http://localhost:3000/docs/submodule/hyper-editor-package#mobile-ui-helper)
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:::
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