add reel frame
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@ -41,15 +41,20 @@ Try to run the project, you'll the result as below. It doesn't look like much bu
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## Setup Reel Slot
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---
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1. Prepare the asset for symbols.
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1. Prepare the asset for symbols and reel frame.
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2. Add symbols to **SpriteFrameProvider** which allows those symbols to be accessed globally from the code.
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3. Config reel slot using `reel-scroller-helper`.
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3. Add reel frame.
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4. Config reel slot using `reel-scroller-helper`.
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@ -63,7 +68,7 @@ Try to run the project, you'll the result as below. It doesn't look like much bu
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|**Cell Dim Color**| set the dark color for the non-win cells when showing winning animation for each line.||
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|**Top Count and Bot Count**| for spinning logic to work, a certain number of cell will be added to the top and bottom of the reel.||
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4. Generate panel using `reel-scroller-helper`.
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5. Generate panel using `reel-scroller-helper`.
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docs/02-setup-main-game/img/05-main-scene/add-reel-frame-2.png
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docs/02-setup-main-game/img/05-main-scene/add-reel-frame-2.png
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docs/02-setup-main-game/img/05-main-scene/add-reel-frame.png
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docs/02-setup-main-game/img/05-main-scene/add-reel-frame.png
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docs/02-setup-main-game/img/05-main-scene/reel-frame.png
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docs/02-setup-main-game/img/05-main-scene/reel-frame.png
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