diff --git a/docs/02-setup-main-game/05-main-scene/01-system.md b/docs/02-setup-main-game/05-main-scene/01-system.md new file mode 100644 index 0000000..7d4210e --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/01-system.md @@ -0,0 +1,11 @@ +--- +sidebar_position: 1 +--- + +# System + +> To be added + +--- + +> To be added \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/02-background.md b/docs/02-setup-main-game/05-main-scene/02-background.md new file mode 100644 index 0000000..1a6183c --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/02-background.md @@ -0,0 +1,76 @@ +--- +sidebar_position: 2 +--- + +# Background + +Is the visual scenery that appears behind the gameplay elements. + +--- + +The background consists of 2 parts: **Landscape** and **Portrait**. + +- **Landscape** use for Desktop and Mobile landscape. +- **Portrait** only use for Mobile portrait. + +| | Desktop | Mobile | +|:-:|--------------|---------| +|**Background Landscape**
![Background Overview Landscape](./img/02-background/bg-overview-landscape-3.png)|
![Background Overview Landscape](./img/02-background/bg-overview-landscape-1.png)|
![Background Overview Landscape](./img/02-background/bg-overview-landscape-2.png)| +|**Background Portrait**
![Background Overview Portrait](./img/02-background/bg-overview-portrait-2.png)||
![Background Overview Portrait](./img/02-background/bg-overview-portrait-1.png)| + +### 1. Prepare the assets +| | Assets | Description | +|:-:|--------------|---------| +|**Static**
|![Background Prepare Landscape](./img/02-background/bg-prepare-assets-static.png)|Static background is necessary for the game| +|**Animation**
|![Background Prepare Portrait](./img/02-background/bg-prepare-assets-anim.png)|Animation background may or may not be present, depending on the game design| + +### 2. Setup Background Landscape + + We use sprite frame background for landscape from prepared assets. + + ![Background Setup Landscape](./img/02-background/bg-setup-landscape.png) + +### 3. Setup Background Portrait + + We use sprite frame background for mobile from prepared assets. + + ![Background Setup Portrait](./img/02-background/bg-setup-portrait.png) + +### 4. Setup Background Animation + +If the game have design animation for background, we will do this step. + +**Setp 1:** Using hepler to generate animation from prepared assets + + ![Background Setup Helper Anim](./img/02-background/bg-setup-hepler-anim.png) + ![Background Setup Helper Anim](./img/02-background/bg-setup-anim-provider.png) + +**Setp 2:**. Stup for spine-animation + - `Is Loop`: is ✅ because this animation will play through the game. + - `Static Sprite Frame`: It will be displayed when the animation has not finished loading. + + ![Background Setup Animation](./img/02-background/bg-setup-anim-1.png) + ![Background Setup Animation](./img/02-background/bg-setup-anim-2.png) + +**Setp 3:**. Add animation background with components below: + + **Landscape:** + - Create `Empty Node` with name `anim-background-main-game`. + - Add `animation-play-on-enable` with animation name in **Animation Provider**. + - Add `background-scaler`, used to resize according to screen resolution. + + ![Background Setup Anim Landscape](./img/02-background/bg-setup-anim-landscape.png) + + **Portrait:** + + - Create `Empty Node` with name `mobile-background-anim-portrait`. + - Add `mobile-portrait-background-ui-controller` to display only on **Mobile**. + - Add `orientation-ui-controller` to display on Portrait with the options below. + + ![Background Setup Anim Portrait](./img/02-background/bg-setup-anim-portrait-1.png) + + - Create `Empty Node` with name `anim-background-main-game`. + - Add `animation-play-on-enable` with animation name in **Animation Provider**. + - Add `portrait-anim-background-scaler`, used to resize according to screen resolution. + + ![Background Setup Anim Portrait](./img/02-background/bg-setup-anim-portrait-2.png) \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/03-reel-slot.md b/docs/02-setup-main-game/05-main-scene/03-reel-slot.md new file mode 100644 index 0000000..8cbb388 --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/03-reel-slot.md @@ -0,0 +1,11 @@ +--- +sidebar_position: 2 +--- + +# Reel Slot + +> To be added + +--- + +> To be added \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/04-spinning-panel.md b/docs/02-setup-main-game/05-main-scene/04-spinning-panel.md new file mode 100644 index 0000000..b4ba140 --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/04-spinning-panel.md @@ -0,0 +1,11 @@ +--- +sidebar_position: 4 +--- + +# Spinning Panel + +> To be added + +--- + +> To be added \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/05-present-win.md b/docs/02-setup-main-game/05-main-scene/05-present-win.md new file mode 100644 index 0000000..1bfbe12 --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/05-present-win.md @@ -0,0 +1,11 @@ +--- +sidebar_position: 5 +--- + +# Prensent Win + +> To be added + +--- + +> To be added \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/06-special-win.md b/docs/02-setup-main-game/05-main-scene/06-special-win.md new file mode 100644 index 0000000..38f21c9 --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/06-special-win.md @@ -0,0 +1,11 @@ +--- +sidebar_position: 6 +--- + +# Special Win + +Is a game mechanic that allows players to earn significantly higher rewards than usual, typically triggered by rare or specific conditions during gameplay. + +--- + +> To be added \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/07-item-description.md b/docs/02-setup-main-game/05-main-scene/07-item-description.md new file mode 100644 index 0000000..e08ea93 --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/07-item-description.md @@ -0,0 +1,11 @@ +--- +sidebar_position: 7 +--- + +# Item Description + +> To be Add + +--- + +> To be Add \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/08-free-round.md b/docs/02-setup-main-game/05-main-scene/08-free-round.md new file mode 100644 index 0000000..83d5665 --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/08-free-round.md @@ -0,0 +1,11 @@ +--- +sidebar_position: 8 +--- + +# Free Round + +> To be added + +--- + +> To be added \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/09-info-page.md b/docs/02-setup-main-game/05-main-scene/09-info-page.md new file mode 100644 index 0000000..0b0ff5a --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/09-info-page.md @@ -0,0 +1,31 @@ +--- +sidebar_position: 9 +--- + +# Info Page + +Info Page (Information Page) provides players with essential details about how the game works. It helps players understand the rules, features, symbols, payout structures, and other gameplay mechanics. + +--- + +## Paytable + +Shows the value of each symbol and how much players can win from different combinations. + +## Special Feature + +Describes bonus rounds, free spins, jackpots, or other special win features. + +## Gamble Feature + +The Gamble Feature is a special option that allows players to risk their recent winnings for a chance to multiply them. + +## Game Rules + +Explains the basic mechanics and objectives of the game. + +## Winning Lines or Ways + +This section shows the valid winning combinations or paylines. + +> To be added \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/_category_.json b/docs/02-setup-main-game/05-main-scene/_category_.json new file mode 100644 index 0000000..23d30fd --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/_category_.json @@ -0,0 +1,17 @@ +{ + "position": 11, + "label": "Main Scene", + 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