Merge pull request 'feature/add-setup-info-page' (#33) from feature/add-setup-info-page into develop

Reviewed-on: #33
This commit is contained in:
Pham Huynh Duc Huy 2025-05-15 18:54:32 +08:00
commit 977905878a
54 changed files with 115 additions and 35 deletions

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Is the visual scenery that appears behind the gameplay elements.
---
## Overivew
The background consists of 2 parts: **Landscape** and **Portrait**.
@ -18,25 +19,25 @@ The background consists of 2 parts: **Landscape** and **Portrait**.
|**Background Landscape**<br/>![Background Overview Landscape](./img/02-background/bg-overview-landscape-3.png)|<br/>![Background Overview Landscape](./img/02-background/bg-overview-landscape-1.png)|<br/>![Background Overview Landscape](./img/02-background/bg-overview-landscape-2.png)|
|**Background Portrait**<br/>![Background Overview Portrait](./img/02-background/bg-overview-portrait-2.png)||<br/>![Background Overview Portrait](./img/02-background/bg-overview-portrait-1.png)|
### 1. Prepare the assets
## 1. Prepare the assets
| | Assets | Description |
|:-:|--------------|---------|
|**Static**<br/>|![Background Prepare Landscape](./img/02-background/bg-prepare-assets-static.png)|Static background is necessary for the game|
|**Animation**<br/>|![Background Prepare Portrait](./img/02-background/bg-prepare-assets-anim.png)|Animation background may or may not be present, depending on the game design|
### 2. Setup Background Landscape
## 2. Setup Background Landscape
We use sprite frame background for landscape from prepared assets.
![Background Setup Landscape](./img/02-background/bg-setup-landscape.png)
### 3. Setup Background Portrait
## 3. Setup Background Portrait
We use sprite frame background for mobile from prepared assets.
![Background Setup Portrait](./img/02-background/bg-setup-portrait.png)
### 4. Setup Background Animation
## 4. Setup Background Animation
If the game have design animation for background, we will do this step.

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---
sidebar_position: 9
---
# Info Page
Info Page (Information Page) provides players with essential details about how the game works. It helps players understand the rules, features, symbols, payout structures, and other gameplay mechanics.
---
## Paytable
Shows the value of each symbol and how much players can win from different combinations.
## Special Feature
Describes bonus rounds, free spins, jackpots, or other special win features.
## Gamble Feature
The Gamble Feature is a special option that allows players to risk their recent winnings for a chance to multiply them.
## Game Rules
Explains the basic mechanics and objectives of the game.
## Winning Lines or Ways
This section shows the valid winning combinations or paylines.
> To be added

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---
sidebar_position: 9
---
# Info Pages
Info Pages (Information Pages) provide players with essential details about how the game works. It helps player understand the rules, features, symbols, payout structures, and other gameplay mechanics.
---
## Overview
- **Desktop** consists Paytable and Rules in **Info Pages**.
- **Mobile** is divided into 2 parts Paytable and Rules
|Desktop | Mobile |
|:------:|:------:|
|![Background Overview Landscape](./img/09-info-pages/overview-desktop-1.png)|![Background Overview Landscape](./img/09-info-pages/overview-mobile-1.png)|
|![Background Overview Landscape](./img/09-info-pages/overview-desktop-2.png)<br/>![Background Overview Landscape](./img/09-info-pages/overview-desktop-3.png)|![Background Overview Portrait](./img/09-info-pages/overview-mobile-2.png)|
## Prepare the assets
| Assets | Description |
|--------|-------------|
|![Info Page Prepare Assets](./img/09-info-pages/prepare-assets-1.png)|Used to setup **Rules** or image in RichText|
|![Info Page Prepare Assets](./img/09-info-pages/prepare-assets-2.png)|Used to setup **Paytable**|
## Setup Prefabs Desktop
| Step | Action | Description | Image Reference |
| :--: | :----- | :---------- | :---------------------------------------------------------------------------------------------: |
| 1 | Locate all template prefabs need for **Info Pages Desktop** | Search for the `desktop-hyper-info-panel` prefab. | ![Locate Prefabs](./img/09-info-pages/prepare-prefabs-desktop-1.png) |
| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. | ![Locate Prefabs](./img/09-info-pages/prepare-prefabs-desktop-2.png) |
### desktop-info-panel
| Step | Action | Image Reference |
| :--: | :----- | :-------------: |
| 1 | Change **Color** in `page-background` follow the game design.| <img width="400"/>![Locate Prefabs](./img/09-info-pages/configure-panel-1.png) |
| 2 | Change **Color** in `menu-header-background` follow the game design. | ![Locate Prefabs](./img/09-info-pages/configure-panel-2.png) |
| 3 | Update **Prefab** in `paytable-content` from prepared prefabs. | ![Locate Prefabs](./img/09-info-pages/configure-panel-3.png) ||
| 4 | Update **Prefab** in `rules-content` from prepared prefabs.| ![Locate Prefabs](./img/09-info-pages/configure-panel-4.png) |
### desktop-paytable-content
- Paytable: Consist **Item with Payout** and **Item with Description**.
- Setup **Item with Payout**:
![Locate Prefabs](./img/09-info-pages/configure-paytable-1.png)
| Step | Action | Image Reference |
| :--: | :----- | :-------------: |
| 1 | Setup Item with **Item Name** and **Odds Items** follow the game design.| <img width="1000"/> ![Locate Prefabs](./img/09-info-pages/configure-item-payout-1.png) |
| 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. | ![Locate Prefabs](./img/09-info-pages/configure-item-payout-2.png) |
| 3 | Change **Color** in `multi-x...` and `oods-x...` follow the game design. | ![Locate Prefabs](./img/09-info-pages/configure-item-payout-3.png) ||
| 4 | - Change **Font** and **Font Size** in `multi-x...` and `oods-x...` follow the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.| ![Locate Prefabs](./img/09-info-pages/configure-item-payout-4.png) |
- Setup **Item with Description**:
![Locate Prefabs](./img/09-info-pages/configure-paytable-2.png)
| Step | Action | Image Reference |
| :--: | :----- | :-------------: |
| 1 | Setup Item with **Name** follow the game design. | <img width="1250"/> ![Locate Prefabs](./img/09-info-pages/configure-item-description-1.png) |
| 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. | ![Locate Prefabs](./img/09-info-pages/configure-item-description-2.png) |
| 3 | Change **String** in `description` follow the game design. | ![Locate Prefabs](./img/09-info-pages/configure-item-description-3.png) |
- Feature Game: Depending on each game, there will be different feature: **FREESPIN BONUS**, **BONUS FEATURE**, ...
- Title : Change **String** and **Color** in `freespins-bonus-title` follow the game design.
- Image : Setup **Sprite Frame** `freespins-bonus-image-...` use from prepared assets.
- Description: Change **String** in `freespins-bonus-description` ollow the game design.
| Overivew | Configure |
| :--------------: | :------------------: |
| ![Locate Prefabs](./img/09-info-pages/configure-feature-game-1.png) | ![Locate Prefabs](./img/09-info-pages/configure-feature-game-2.png) |
| ![Locate Prefabs](./img/09-info-pages/configure-feature-game-3.png) | ![Locate Prefabs](./img/09-info-pages/configure-feature-game-4.png) |
### desktop-rules-content
There are 2 types: **LINES** and **DYNAWAYS**.
1. Setup **Sprite Frame** in `lines-image` from prepared assets.
2. Change **Color** in `lines-title` follow game desgin.
3. If the game is **Dynaways**:
- Change **String** in `lines-title` is **DYNAWAYS**.
- Enable and update **String** in `lines-description`.
| Overivew | Configure |
| :--------------: | :------------------: |
| ![Locate Prefabs](./img/09-info-pages/configure-rules-1.png) | ![Locate Prefabs](./img/09-info-pages/configure-rules-2.png) |
| ![Locate Prefabs](./img/09-info-pages/configure-rules-3.png) | ![Locate Prefabs](./img/09-info-pages/configure-rules-4.png) |
## Setup Prefabs Mobile
| Step | Action | Description | Image Reference |
| :--: | :----- | :---------- | :-------------: |
| 1 | Locate all template prefabs need for **Info Pages Mobile**| Search for the `mobile-ui` prefab. |<img width="2000"/>![Locate Prefabs](./img/09-info-pages/prepare-prefabs-mobile-1.png) |
| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. | ![Locate Prefabs](./img/09-info-pages/prepare-prefabs-mobile-2.png) |
| 3 | Configure prefabs| We will configure `mobile-paytable-content` and `mobile-rules-content` the same as configure for desktop. | [Configure prefabs Desktop](./info-pages#setup-prefabs-desktop) |
| 4 | Locate **Paytable** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-paytable-content-spawner` in `mobile-ui` prefab. | ![Locate Prefabs](./img/09-info-pages/configure-prefab-mobile-1.png) |
| 5 | Locate **Rules** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-rule-content-spawner` in `mobile-ui` prefab. | <img width="1500"/>![Locate Prefabs](./img/09-info-pages/configure-prefab-mobile-2.png) |
:::tip
If the game already have server, we will check config settings from server.
1. Run DevTools on Browser, on tab **Network** find message with **event** = "config".
2. Check values in **paytable** and compare it with what we've done.
![Info Page Prepare Assets](./img/09-info-pages/prepare-setting-config.png)
:::

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