Merge pull request 'feature/add-setup-info-page' (#33) from feature/add-setup-info-page into develop
Reviewed-on: #33
@ -7,6 +7,7 @@ sidebar_position: 2
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Is the visual scenery that appears behind the gameplay elements.
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---
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## Overivew
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The background consists of 2 parts: **Landscape** and **Portrait**.
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@ -18,25 +19,25 @@ The background consists of 2 parts: **Landscape** and **Portrait**.
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|**Background Landscape**<br/>|<br/>|<br/>|
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|**Background Portrait**<br/>||<br/>|
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### 1. Prepare the assets
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## 1. Prepare the assets
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| | Assets | Description |
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|:-:|--------------|---------|
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|**Static**<br/>||Static background is necessary for the game|
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|**Animation**<br/>||Animation background may or may not be present, depending on the game design|
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### 2. Setup Background Landscape
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## 2. Setup Background Landscape
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We use sprite frame background for landscape from prepared assets.
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### 3. Setup Background Portrait
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## 3. Setup Background Portrait
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We use sprite frame background for mobile from prepared assets.
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### 4. Setup Background Animation
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## 4. Setup Background Animation
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If the game have design animation for background, we will do this step.
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@ -1,31 +0,0 @@
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---
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sidebar_position: 9
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---
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# Info Page
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Info Page (Information Page) provides players with essential details about how the game works. It helps players understand the rules, features, symbols, payout structures, and other gameplay mechanics.
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---
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## Paytable
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Shows the value of each symbol and how much players can win from different combinations.
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## Special Feature
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Describes bonus rounds, free spins, jackpots, or other special win features.
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## Gamble Feature
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The Gamble Feature is a special option that allows players to risk their recent winnings for a chance to multiply them.
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## Game Rules
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Explains the basic mechanics and objectives of the game.
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## Winning Lines or Ways
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This section shows the valid winning combinations or paylines.
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> To be added
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docs/02-setup-main-game/05-main-scene/09-info-pages.md
Normal file
@ -0,0 +1,110 @@
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---
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sidebar_position: 9
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---
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# Info Pages
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Info Pages (Information Pages) provide players with essential details about how the game works. It helps player understand the rules, features, symbols, payout structures, and other gameplay mechanics.
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---
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## Overview
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- **Desktop** consists Paytable and Rules in **Info Pages**.
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- **Mobile** is divided into 2 parts Paytable and Rules
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|Desktop | Mobile |
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|:------:|:------:|
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|<br/>||
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## Prepare the assets
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| Assets | Description |
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|--------|-------------|
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||Used to setup **Rules** or image in RichText|
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||Used to setup **Paytable**|
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## Setup Prefabs Desktop
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| Step | Action | Description | Image Reference |
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| :--: | :----- | :---------- | :---------------------------------------------------------------------------------------------: |
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| 1 | Locate all template prefabs need for **Info Pages Desktop** | Search for the `desktop-hyper-info-panel` prefab. |  |
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| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
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### desktop-info-panel
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | Change **Color** in `page-background` follow the game design.| <img width="400"/> |
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| 2 | Change **Color** in `menu-header-background` follow the game design. |  |
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| 3 | Update **Prefab** in `paytable-content` from prepared prefabs. |  ||
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| 4 | Update **Prefab** in `rules-content` from prepared prefabs.|  |
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### desktop-paytable-content
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- Paytable: Consist **Item with Payout** and **Item with Description**.
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- Setup **Item with Payout**:
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | Setup Item with **Item Name** and **Odds Items** follow the game design.| <img width="1000"/>  |
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| 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. |  |
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| 3 | Change **Color** in `multi-x...` and `oods-x...` follow the game design. |  ||
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| 4 | - Change **Font** and **Font Size** in `multi-x...` and `oods-x...` follow the game design.<br/> - Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.|  |
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- Setup **Item with Description**:
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| Step | Action | Image Reference |
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| :--: | :----- | :-------------: |
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| 1 | Setup Item with **Name** follow the game design. | <img width="1250"/>  |
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| 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. |  |
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| 3 | Change **String** in `description` follow the game design. |  |
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- Feature Game: Depending on each game, there will be different feature: **FREESPIN BONUS**, **BONUS FEATURE**, ...
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- Title : Change **String** and **Color** in `freespins-bonus-title` follow the game design.
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- Image : Setup **Sprite Frame** `freespins-bonus-image-...` use from prepared assets.
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- Description: Change **String** in `freespins-bonus-description` ollow the game design.
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| Overivew | Configure |
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| :--------------: | :------------------: |
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|  |  |
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|  |  |
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### desktop-rules-content
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There are 2 types: **LINES** and **DYNAWAYS**.
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1. Setup **Sprite Frame** in `lines-image` from prepared assets.
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2. Change **Color** in `lines-title` follow game desgin.
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3. If the game is **Dynaways**:
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- Change **String** in `lines-title` is **DYNAWAYS**.
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- Enable and update **String** in `lines-description`.
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| Overivew | Configure |
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| :--------------: | :------------------: |
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|  |  |
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|  |  |
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## Setup Prefabs Mobile
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| Step | Action | Description | Image Reference |
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| :--: | :----- | :---------- | :-------------: |
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| 1 | Locate all template prefabs need for **Info Pages Mobile**| Search for the `mobile-ui` prefab. |<img width="2000"/> |
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| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
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| 3 | Configure prefabs| We will configure `mobile-paytable-content` and `mobile-rules-content` the same as configure for desktop. | [Configure prefabs Desktop](./info-pages#setup-prefabs-desktop) |
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| 4 | Locate **Paytable** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-paytable-content-spawner` in `mobile-ui` prefab. |  |
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| 5 | Locate **Rules** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-rule-content-spawner` in `mobile-ui` prefab. | <img width="1500"/> |
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:::tip
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If the game already have server, we will check config settings from server.
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1. Run DevTools on Browser, on tab **Network** find message with **event** = "config".
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2. Check values in **paytable** and compare it with what we've done.
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