diff --git a/docs/02-setup-main-game/05-main-scene/05-present-win.md b/docs/02-setup-main-game/05-main-scene/05-present-win.md
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----
-sidebar_position: 5
----
-
-# Prensent Win
-
-> To be added
-
----
-
-> To be added
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diff --git a/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md b/docs/02-setup-main-game/05-main-scene/05-win-point-on-reel.md
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+---
+sidebar_position: 5
+---
+
+# Win Point on Reel
+
+## Overview
+
+- Displays win points for each payline, including scatter wins.
+
+
+
+## Implementation
+
+### Prefab Locations
+
+#### In Core
+
+
+
+
+ Path |
+ Example |
+
+
+
+
+ assets\core-assets\hyper-core\packages\on-reel-present-win-point\prefab |
+  |
+
+
+
+
+#### In Game
+
+
+
+
+ Path |
+ Example |
+
+
+
+
+ assets\game-assets\prefabs |
+  |
+
+
+
+
+### Setup Steps
+
+#### Steps 1: Add Prefab to Scene
+
+Add the win point on reel prefab to your main scene.
+
+
+
+
+ Component |
+ Description |
+
+
+
+
+ on-reel-present-win-point |
+ A component to **show/hide** points on reels |
+
+
+ hyper-present-win-point |
+ Manages win point presentation flow |
+
+
+
+
+
+ 
+
+#### Steps 2: Configure Node Targets
+Set the target node where each win point label appears and define its size and offset.
+
+ 
+
+
+
+
+ Property |
+ Type |
+ Description |
+
+
+
+
+ labelPosition |
+ cc.Vec2 |
+ Offset position for the win point label |
+
+
+ nodeTarget |
+ cc.Node |
+ Target node containing the label |
+
+
+ cellItemSize |
+ cc.Vec2 |
+ Size of each slot cell |
+
+
+ defaultFontSize |
+ number |
+ Default font size for the label |
+
+
+
+
+#### Steps 3: Set Up Label Component
+
+
+
+
+- **Component**:
+ - Displays win values on the reels.
+ - Supports formatted text (number, currency).
+
+- **Custom Font**:
+ Add a custom font to style the win label.
+
+
+
+ Path |
+ Example |
+
+
+
+
+ assets\game-assets\fonts\preloads\main-game\fnt-win-point-on-reel |
+  |
+
+
+
+
+:::tip
+ - **Position And Size**: Follow Game Design.
+:::
+
+ ## Game Result Examples
+
+ |
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