diff --git a/docs/04-game-asset-structure/01-default-assets-structure.md b/docs/04-game-asset-structure/01-default-assets-structure.md
index 28969b3..aa40284 100644
--- a/docs/04-game-asset-structure/01-default-assets-structure.md
+++ b/docs/04-game-asset-structure/01-default-assets-structure.md
@@ -196,6 +196,8 @@ Main game assets are stored in the `main-game` folder, organized by platform and
When a feature is activated, its assets are loaded directly, bypassing the main game asset folders.
:::
+---
+
#### Feature Game Asset
##### Overview
@@ -229,28 +231,132 @@ Feature game assets (e.g., free-game, pickup, bonus, gamble) are stored in a fol
|:-----------:|:-----------------:|:---------------:|
|  |  |  |
-#### Localizes Asset
+---
-`localizes/` là nơi lưu trữ assets của các ngôn ngữ khác nhau như : ZH, TH, ID..v.v
+#### Localized Assets
+
+The `localizes/` folder contains assets tailored for different languages (e.g., ZH, TH, ID). This ensures that fonts and textures can be displayed appropriately for each supported locale.
+
+##### Folder structure:
```plaintext
assets/
└── game-assets/
├── fonts/
- │ ├── localizes/ # Localized font files
- │ └── preloads/ # Fonts loaded at startup
+ │ ├── localizes/ # Fonts for each language
+ │ └── preloads/ # Default fonts (usually English) loaded at startup
└── textures/
├── desktop/
- │ ├── localizes/ # Localized textures for desktop
- │ ├── postloads/ # Desktop textures loaded after startup
- │ └── preloads/ # Desktop textures loaded at startup
+ │ ├── localizes/ # Desktop textures for each language
+ │ ├── postloads/ # Desktop textures loaded after startup (default: en)
+ │ └── preloads/ # Desktop textures loaded at startup (default: en)
└── mobile/
- ├── localizes/ # Localized textures for mobile
- ├── postloads/ # Mobile textures loaded after startup
- └── preloads/ # Mobile textures loaded at startup
+ ├── localizes/ # Mobile textures for each language
+ ├── postloads/ # Mobile textures loaded after startup (default: en)
+ └── preloads/ # Mobile textures loaded at startup (default: en)
```
-sprite trong `preloads`, `postloads`: defaut là en
+
+- Assets in `localizes/` are organized by language code (e.g., `zh`, `th`, `id`).
+- Sprites in `preloads/` and `postloads/` use English (`en`) as the default language.

+---
+
+#### Meta JSON Merger (Cocos Creator Editor Extension)
+
+##### Purpose
+
+Merges multiple JSON metadata files from `library/imports/` into one consolidated file (`fullMetaData.json`) to streamline asset management and build optimization.
+
+
+
+##### Features
+
+- Recursively collects `.json` files (excluding `fullMetaData.json`)
+- Filters out:
+ - `cc.SceneAsset`
+ - `cc.Prefab`
+
+##### Example
+
+- **Input**: `{Project}/library/imports/**/*.json`
+- **Output**: `{Project}/library/imports/fullMetaData.json`
+
+```json
+{
+ "asset1.json": { /* metadata */ },
+ "asset2.json": { /* metadata */ }
+}
+```
+---
+
+#### Texture Compression Tool (Cocos Creator Extension)
+
+##### Purpose
+
+This editor extension manages texture compression settings for game assets to optimize performance and build size.
+
+
+
+##### Compression Settings
+| Description | Action Compress Texture |
+|:----------- |:----------------------:|
+| Compresses all textures in:
- `assets/Core`
- `assets/game` |  |
+| Compresses all textures in:
- `assets/game` only |  |
+| Removes all compression settings |  |
+
+**Example:**
+Compression settings for PNG and JPG formats:
+
+
+
+##### Workflow
+
+1. **Query** texture assets by UUID
+2. **Apply** compression settings to their meta data
+3. **Save** updated meta files
+4. **Log** progress and handle errors in console
+
+##### Benefits
+
+* Reduces texture file sizes
+* Speeds up builds and runtime loading
+* Supports platform-specific formats
+* Batch processing for efficiency
+
+---
+
+#### Remove Packable Texture – Cocos Creator Tool
+
+##### Overview
+
+This editor extension removes the `packable` flag from all texture assets in your project, preventing them from being packed into texture atlases.
+
+
+
+
+##### Why Remove Packable
+
+Removing the `packable` flag gives you:
+- **Better memory management** – load/unload textures individually
+- **Prevents automatic atlas generation** – useful for large or dynamic textures
+
+###### Use Cases
+- Large background images
+- Special effects (particles, dynamic textures)
+- Render textures
+- Dynamically loaded assets
+- High-res UI elements with custom compression needs
+
+##### Query Texture
+
+- Scans `db://assets/**/*` for all texture assets.
+
+**Example:**
+
+Compression settings for PNG and JPG formats:
+
+
+---
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