diff --git a/docs/02-setup-main-game/05-main-scene/06-special-win.md b/docs/02-setup-main-game/05-main-scene/06-special-win.md index 68c5586..4fafb83 100644 --- a/docs/02-setup-main-game/05-main-scene/06-special-win.md +++ b/docs/02-setup-main-game/05-main-scene/06-special-win.md @@ -89,4 +89,5 @@ Special Wins are high-value reward events categorized by payout thresholds: **Tip**: - Move assets to `custom-scale/` to resolve image quality issues. -- Customize font styles based on game design. \ No newline at end of file +- Customize font styles based on game design. +- [View Platform Asset Structure](/docs/category/game-asset-structure) \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/08-free-round.md b/docs/02-setup-main-game/05-main-scene/08-free-round.md index ef27fc7..9f4ab4c 100644 --- a/docs/02-setup-main-game/05-main-scene/08-free-round.md +++ b/docs/02-setup-main-game/05-main-scene/08-free-round.md @@ -63,7 +63,7 @@ The **Free Round** system manages the display and logic for tracking remaining f **Tip**: - Follow game design for position and size. - Use separate textures for Desktop and Mobile. -- Ensure the main scene includes the popup panel ([See Popup Panel Guide](http://localhost:3000/docs/setup-main-game/main-scene/popup-panel#multiple-popup-panel)). +- Ensure the main scene includes the popup panel ([See Popup Panel Guide](/docs/setup-main-game/main-scene/popup-panel#multiple-popup-panel)). ## Game Result Example | Platform | Popup | Action | Result | diff --git a/docs/02-setup-main-game/05-main-scene/13-game-logo.md b/docs/02-setup-main-game/05-main-scene/13-game-logo.md index b02997d..b142d7b 100644 --- a/docs/02-setup-main-game/05-main-scene/13-game-logo.md +++ b/docs/02-setup-main-game/05-main-scene/13-game-logo.md @@ -113,4 +113,5 @@ The **Game Logo** is a key branding element displayed consistently across all pl **Tip**: - Test the static logo display under slow network conditions to ensure fallback works. -- Verify animation states (`play` and `idle`) for smooth transitions. \ No newline at end of file +- Verify animation states (`play` and `idle`) for smooth transitions. +- [See More Info](/docs/category/game-asset-structure) \ No newline at end of file