diff --git a/docs/02-setup-main-game/05-main-scene/02-background.md b/docs/02-setup-main-game/05-main-scene/02-background.md index 1a6183c..0a2c0de 100644 --- a/docs/02-setup-main-game/05-main-scene/02-background.md +++ b/docs/02-setup-main-game/05-main-scene/02-background.md @@ -7,6 +7,7 @@ sidebar_position: 2 Is the visual scenery that appears behind the gameplay elements. --- +## Overivew The background consists of 2 parts: **Landscape** and **Portrait**. @@ -18,25 +19,25 @@ The background consists of 2 parts: **Landscape** and **Portrait**. |**Background Landscape**
![Background Overview Landscape](./img/02-background/bg-overview-landscape-3.png)|
![Background Overview Landscape](./img/02-background/bg-overview-landscape-1.png)|
![Background Overview Landscape](./img/02-background/bg-overview-landscape-2.png)| |**Background Portrait**
![Background Overview Portrait](./img/02-background/bg-overview-portrait-2.png)||
![Background Overview Portrait](./img/02-background/bg-overview-portrait-1.png)| -### 1. Prepare the assets +## 1. Prepare the assets | | Assets | Description | |:-:|--------------|---------| |**Static**
|![Background Prepare Landscape](./img/02-background/bg-prepare-assets-static.png)|Static background is necessary for the game| |**Animation**
|![Background Prepare Portrait](./img/02-background/bg-prepare-assets-anim.png)|Animation background may or may not be present, depending on the game design| -### 2. Setup Background Landscape +## 2. Setup Background Landscape We use sprite frame background for landscape from prepared assets. ![Background Setup Landscape](./img/02-background/bg-setup-landscape.png) -### 3. Setup Background Portrait +## 3. Setup Background Portrait We use sprite frame background for mobile from prepared assets. ![Background Setup Portrait](./img/02-background/bg-setup-portrait.png) -### 4. Setup Background Animation +## 4. Setup Background Animation If the game have design animation for background, we will do this step. diff --git a/docs/02-setup-main-game/05-main-scene/09-info-page.md b/docs/02-setup-main-game/05-main-scene/09-info-page.md deleted file mode 100644 index 0b0ff5a..0000000 --- a/docs/02-setup-main-game/05-main-scene/09-info-page.md +++ /dev/null @@ -1,31 +0,0 @@ ---- -sidebar_position: 9 ---- - -# Info Page - -Info Page (Information Page) provides players with essential details about how the game works. It helps players understand the rules, features, symbols, payout structures, and other gameplay mechanics. - ---- - -## Paytable - -Shows the value of each symbol and how much players can win from different combinations. - -## Special Feature - -Describes bonus rounds, free spins, jackpots, or other special win features. - -## Gamble Feature - -The Gamble Feature is a special option that allows players to risk their recent winnings for a chance to multiply them. - -## Game Rules - -Explains the basic mechanics and objectives of the game. - -## Winning Lines or Ways - -This section shows the valid winning combinations or paylines. - -> To be added \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/09-info-pages.md b/docs/02-setup-main-game/05-main-scene/09-info-pages.md new file mode 100644 index 0000000..6d7a85c --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/09-info-pages.md @@ -0,0 +1,81 @@ +--- +sidebar_position: 9 +--- + +# Info Pages + +Info Pages (Information Pages) provide players with essential details about how the game works. It helps player understand the rules, features, symbols, payout structures, and other gameplay mechanics. + +--- +## Overivew + +- **Desktop** consists Paytable and Rules in **Info Pages**. +- **Mobile** is divided into 2 parts Paytable and Rules + +|Desktop | Mobile | +|:------:|:------:| +|![Background Overview Landscape](./img/09-info-page/overview-desktop-1.png)|![Background Overview Landscape](./img/09-info-page/overview-mobile-1.png)| +|![Background Overview Landscape](./img/09-info-page/overview-desktop-2.png)
![Background Overview Landscape](./img/09-info-page/overview-desktop-3.png)|![Background Overview Portrait](./img/09-info-page/overview-mobile-2.png)| + +## Prepare the assets +| Assets | Description | +|--------|-------------| +|![Info Page Prepare Assets](./img/09-info-page/prepare-assets-1.png)|Used to setup **Rules** or image in RichText| +|![Info Page Prepare Assets](./img/09-info-page/prepare-assets-2.png)|Used to setup **Paytable**| + +## Setup Prefabs Desktop + +| Step | Action | Description | Image Reference | +| :--: | :----- | :---------- | :---------------------------------------------------------------------------------------------: | +| 1 | Locate all template prefabs need for **Info Page Desktop** | Search for the `desktop-hyper-info-panel` prefab | ![Locate Prefabs](./img/09-info-page/prepare-prefabs-desktop-1.png) | +| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. | ![Locate Prefabs](./img/09-info-page/prepare-prefabs-desktop-2.png) | +| 3 | Get settings config| - Run DevTools on Browser.
- On tab Console, find message with **event** = `config`.
- Get values in context = `paytable` to setup for Item Payout with Item name and Odds | ![Info Page Prepare Assets](./img/09-info-page/prepare-setting-config.png) | + +### desktop-info-panel + + Change color `page-background`, `menu-header-background` follow the game design. + + ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-1.png) + +### desktop-paytable-content + +- Paytable: Consist **Item with Payout** and **Item with Description** + + ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-3.png) ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-4.png) + +| Action | Item with Payout | Item with Description| +| ------ | :--------------: | :------------------: | +| Setup Item with **Name** and **Odds** follow the game design. | ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-5.png) | ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-8.png) | +| Setup sprite frame `item-display` same name with Item from prepared assets. | ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-6.png) | ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-9.png) | +| Change color **odds value** follow the game design. | ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-7.png) || +| Change **description** follow the game design. | | ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-10.png) | + +- Feature Game: Depending on each game, there will be different features. Includes of 3 parts + - Title : Change Text and Color follow the game design. + - Image : Use from prepared assets. + - Description: Change Text follow the game design. + +| Overivew | Configure | +| :--------------: | :------------------: | +| ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-11.png) | ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-12.png) | +| ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-13.png) | ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-14.png) | + +### desktop-rules-content + + 1. Add new Node is child of `lines` name `lines-image` with **Sprite** Component + 2. Use sprite frame **lines** from prepared assets. + 3. Description: Change Text follow the game design. + +| Overivew | Configure | +| :--------------: | :------------------: | +| ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-15.png) | ![Locate Prefabs](./img/09-info-page/configure-prefab-desktop-16.png) | + +## Setup Prefabs Mobile + +| Step | Action | Description | Image Reference | +| :--: | :----- | :---------- | :-------------: | +| 1 | Locate all template prefabs need for **Info Page Mobile** | Search for the `mobile-ui` prefab | ![Locate Prefabs](./img/09-info-page/prepare-prefabs-mobile-1.png) | +| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. | ![Locate Prefabs](./img/09-info-page/prepare-prefabs-mobile-2.png) | +| 3 | Configure prefabs| We will do the same as configure for desktop. | | +| 4 | Locate **Paytable** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-paytable-content-spawner` in `mobile-ui` prefab. | ![Locate Prefabs](./img/09-info-page/configure-prefab-mobile-1.png) | +| 5 | Locate **Rules** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-rule-content-spawner` in `mobile-ui` prefab. | ![Locate Prefabs](./img/09-info-page/configure-prefab-mobile-2.png) | diff --git a/docs/02-setup-main-game/05-main-scene/img/09-info-page/configure-prefab-desktop-1.png b/docs/02-setup-main-game/05-main-scene/img/09-info-page/configure-prefab-desktop-1.png new file mode 100644 index 0000000..291384f Binary files /dev/null and b/docs/02-setup-main-game/05-main-scene/img/09-info-page/configure-prefab-desktop-1.png differ diff --git a/docs/02-setup-main-game/05-main-scene/img/09-info-page/configure-prefab-desktop-10.png b/docs/02-setup-main-game/05-main-scene/img/09-info-page/configure-prefab-desktop-10.png new file mode 100644 index 0000000..861134f Binary files /dev/null and b/docs/02-setup-main-game/05-main-scene/img/09-info-page/configure-prefab-desktop-10.png 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